Not (Just) A Mage Lord Isekai

Glossary - Volume 1 & 2 Places and Maps


Worlds:

Earth

Ro'an - West

Pel'or - North on great chain. Morning at 45 above sunrise. On Ro'an's East

Vin'tru - Ro'an's opposite (east on great chain)

Sel'ta - South on great chain On Ro'an's West

Regions:

The Front and the Infinite Rift. This runs all the way around the center of the continent.

The Pillars, The Great Bridges

The Howling Wastes (Forgeborn and visible monstrous),

"But to explain the Forge Hearts would be to require a different level of promise. A Stone Pact sworn at the foot of Hellbrand Spire- beneath the seven fire mountains of Ashforge Abyss, in the fashion of the great smiths."

Terra Vista (elves), ruled by the Risen Council

Spellford,

Seven Rivers, further south than Spellford

The Frigid Peaks,

Althon, City on the Water

Storm Coast

Nexxa's Domain

Teleti river

Percival's Domain

Tetherfall

Esbee's End of The World Tavern

Golden Halls of Ascension

Inferno Drake Bog

Mount Aeternia

The Golden Halls of Ascension

Infinite Furnace

The Final Rest

Overflow B

The Frost Riven

The Five Vales

Hundred Kingdoms:

Arcadia - Father's Kingdom,

Aranor - Father's Domain, (also Family name),

Belten (town near family compound),

Delthor

where they didn't do ages at all, and you had to pass different rites to be considered an adult. Including wrestling a four foot tall badger-like creature into submission with nothing but a rope.

Dominion of Gestur - Hash's home country

His tribe had roamed the swamps in the Dominion of Gestur, a country north of Aranor, before they'd been wiped out by an actual hydra. It wasn't that far from where Perth had grown up, but he'd never heard of the Dominion, nevermind the swamp.

The Golden Halls of Ascension

Golem and Experimental Ascension Chamber. *

Spell Practice. *

Ascension Assistance. *

Reflections. *

Library. *

The World of Ro'an

This tale has been unlawfully lifted from Royal Road; report any instances of this story if found elsewhere.

The Hundred Kingdoms/The Central Kingdoms

A wise man once said that proper discipline is the key to order.

And what better way to enforce order, than with the Magus Domini?

Magus Dominus ranks in the Hundred Kingdoms:

Albot - 1st order Magus Dominus, rules over a small village in someone else's territory. Doesn't have a beacon of their own

Berin - 2nd order Magus Dominus, rules over a town in someone else's territory. Doesn't have a beacon of their own

Cante - 3rd order Magus Dominus, rules over a city or large region in someone else's territory. First rank to have a beacon.

Dakel - 4th order Magus Dominus, rules over several Cantes.

Evearl - 5th order Magus Dominus, rules over a minimum of three Dakels. Usually has a territory of their own.

Finele - 6th order Magus Dominus. A title once reserved only for Dragon-souled, now given to anyone who rules over a kingdom.

It is said that the internal borders of the hundred kingdoms are always changing, as fragile as the mortals we swear to protect. Such is only natural, as we shift and evolve, rewarding the best and brightest among us while casting down the slow and infirm.

Yet, whether dealing with the scattered Remnants of the Altean Empire who raid from the north, one of the massive Ventinium Warwalkers the people of the Free Hills send to disrupt our trade, the ravening Sahevin of the west or the hordes beyond the Front, we always unite against our true enemies.

Sadly, most parts of the world are not so civilized. It is this scholar's humble opinion that due consideration be given to expanding into the Free Hills.

The Frigid Peaks

Cape Aeternia - Perry's Domain

Tetherfall

Verdant Point

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