Not (Just) A Mage Lord Isekai

Glossary - Volume 1 & 2 Spells & Affinities


Known Affinities

Common Affinities:

Arcane - Pink Water - Blue Fire - Red Air - Green Earth - Brown Nature - Gold

Rare Affinities:

Storm - Purple with streaks of pink Worlds - Blue with little flecks of white Celestial - Black with marbled veins of blue Ocean - Soft blue-green Venom - Dark purple Granitas - Nearly obsidian black, with veins of brown Eternity - White with swirls of every other color within Alloy - Dark Grey with bursts of light grey

Other rare affinities: Steam, Sand, Glass, Mud, Stone, Moon, Sun, Star

Spell list

Mana Draw

Source: Aranor Family Library

1st Order Arcane affinity spell

Allows the caster to draw in ambient mana around them if they have a relevant affinity

Detect Mana

1st Order Arcane affinity spell

Source: Aranor Family Library

When channeled through the eyes, creates lights that roughly illuminates patches of mana and their density

Minor Heal

(Alzond's Incredible Stress Reduction and Strain Removal Blessing of the Seventh Heaven)

1st Order Nature affinity spell

Source: Aranor Family Library

A healing spell that allowed the caster to cure the sprain of overworked muscles

Eagle Eyes

1st Order Nature affinity spell

Source: Aranor Family Library

Allows the caster to zoom in their vision. Requires adjustment period. Once adjusted, helps the caster recover their vision when lost if running at the time of impairment

19 more spells

1st Order spells

Source: Aranor Family Library

Memory Palace

1st Order Arcane affinity spell

Source: Aranor Family Library

Creates a Memory Palace. Allows the caster to access knowledge they've stored and helps the caster sort through their own memories. Relies on the caster's experience during the initial casting to form the palace

Review Scroll

1st Order Arcane affinity spell

Source: Aranor Family Library

Scans the content of any scroll or book, checking it for minor typos

13 more spells

1st Order spells

Source: Aranor Family Library

Dimension Step

2nd Order Worlds affinity spell

Source: Aranor Family Library

Allows the caster to take a Step, reappearing at a point within line of sight. Range is limited by mana. Orientation and momentum are preserved

Access Storage

Source: Aranor Family Library

Stores hundreds of access keys. For use with coded items, most commonly a storage item

Assess Self

5 slots

Source: Aranor Family Library

Allows the caster to assess their current affinities. Is modified to allow the caster to stress certain affinities as well

Water Breathing

1st Order Air affinity spell

Source: Althon

Creates a bubble of air over the caster's mouth, filtering breathable air

Water Purification

1st Order Water affinity spell

Source: Althon

Creates a filter that only allows water to pass through

Create Ice

2nd Order Water affinity spell

Source: Althon

Allows the caster to create ice. Can use ambient water to enhance the effect, but it isn't required

Secrets of Telthen

3rd Order Worlds affinity spell, minor Water affinity

Source: Althon

Creates Pools that can be used as hidden spaces or teleportation gates, range is a few miles between each pool. Each pool requires Worlds mana to maintain it or it will collapse. This mana can come from an abundant ambient source or the caster

Flare

1st Order Fire affinity spell

Source: Aranor Family Library (1/19)

Shoots a blast of intense flame

Tie Rope

1st Order Arcane affinity spell

Source: Aranor Family Library (2/19)

Ties or unties a short section of rope

Bestow Health

2nd Order Health affinity spell

Source: Nexxa

Reaches into the soul's recent image of a healthy body, reverting the existing body to match. Must be within the last few minutes. Must be used on an ensouled

Lightning Bolt

2nd Order Storm affinity spell

Source: Nexxa

Two part spell. Trace path, unleash lightning bolt that follows path

Lightning Transit

3rd Order Storm affinity spell, minor Worlds Affinity

Source: Nexxa

Spells for the construction of the first version of Fang (

CHAPTER STILL NEEDS TO BE EDITED

as of August 7, 2025)

Source: Aranor Family Library (9/19)

Jet

1st Order Water affinity spell

creates a high pressure jet of water. Does not create water. Doesn't work if there is no water.

Weave Thread

1st Order Nature affinity spell

Weaves threads together to create a sturdier material, such as rope or cable.

Melt

1st Order Fire affinity spell, minor earth affinity

Heats metal

Flense

1st Order Nature affinity spell

removes meat from bones

Fuse Bone

1st Order Nature affinity spell

Fuses bones of the same species of creature together. Must be used on bones that are still living. Bones of a deceased creature often outlive the creature they are harvested from

Adjust Fit

1st Order Nature affinity spell

Changes the size of leather or fiber clothing. Doesn't generate more material, simply thickens or thins it

Cut Gem

1st Order Earth affinity spell

Perfectly cuts materials no larger than four inches across. Isn't restricted to gems

Torch

1st Order Fire affinity spell

Source: Aranor Family Library(10/19)

Creates a self contained ball of fire within two feet of the caster. Duration and heat are variable with mana used when casting

Spark

1st Order Storm affinity spell

Source: Nexxa

Sends forth a spark of lightning modulated to disrupt the typical non-enhanced human's nervous system without killing them

Hush

1st Order Air affinity spell

Source: Aranor Family Library (11/19)

Creates a barrier of air around a creature that reduces most of the sound the creature makes. This is negated if too close to another creature under the effect of this spell

Copy Object

1st Order affinity spell

Source: Aranor Family Library (12/19)

Creates an illusionary copy of an object so long as the object is held within the caster's hand

Gust

1st Order Air affinity spell

Source: Aranor Family Library (13/19)

Creates a powerful gust of wind in a single direction

Spellkey

1st Order Worlds affinity spell

Source: First created spell

Allows the caster to use Spellcodes without needing a physical spellkey. Works with Spatial storage

Spell Staff spells

Source: Reverse engineered from the staff

Sculpt Stone

1st Order Earth affinity spell

Allows the caster to sculpt stone. Very short range, physical movement must match the desires changes. Does not work on regular earth

Trench

1st Order Earth affinity spell

Create a trench out of soft earth or soil

Clay Golem

1st Order Earth affinity spell

Creates a short lived Golem out of the surrounding soil or clay. The staff is held within for the duration. Casting this spell without a staff requires a sufficiently advanced Earth material imbued with mana

Solidify

1st Order Earth affinity spell

Causes any soil or clay to gain cohesion, solidifying

Crumble

1st Order Earth affinity spell

Causes any stone or soil to break apart and have less cohesion, crumbling

Earth Star

2nd Order Earth affinity spell

Creates a projectile of stone that explodes on impact.

Cut Gem

1st Order Earth affinity spell

Source: Aranor Family Library 14/19

Stormfront Menagerie

3rd Order Storm affinity spell

Source: Nexxa

A dark storm cloud takes the form of a crackling bird, cat or reptile, complete with moisture dripping from its limbs. It will obey the caster for a short time based on preset commands given to it at the time of casting

Scribe's Second Quill

2 slots

1st Order Earth affinity spell

Source: Keeper

Requires sufficient wood, plant mulch or skin to print the contents on. Will transmute them as needed. The caster's skin is a valid source.

Blind Lodestone

1st Order Earth affinity spell

Source: Kallum

Creates an insulating effect that prevents lodestones from functioning. Can be used to disrupt the targeting effect of many lightning related spells

Restore Form

2nd Order Nature spell

Source: Keeper

One fifth the healing as Bestow Health. No time limit. Not restricted to ensouled. Requires a greater understanding of anatomy.

Flower of Tallow

2nd Order Arcane spell

Source: Keeper

Allows the caster to inspect arcane locks by studying the interference with other nearby arcane energies. When used on an equivalent or lower tier enchantment, reduces the risk of triggering implosion or explosion traps by detecting the most common triggers

Keyring

2nd Order Arcane spell

Source: Keeper

Similar to Access Storage. Extra configuration options. A more sophisticated key for more advanced storage items.

Copy Object 2

2nd Order Arcane spell

Source: Keeper

The caster no longer has to maintain contact with the original object. Includes physical copies of the exact runes of any enchanted object of tier 3 or lower. This does not create an enchanted object, merely the appearance of one. Attempting to channel mana through will cause the object to deteriorate

Aegis of the Undying

2nd Order Arcane spell

Source: Keeper

Creates a powerful barrier that protects the caster

The Forester's All-cut

2nd Order Nature spell

Source: Keeper

Allows for the cutting and planing of logs and other lumber

Gryphon's Sight

NOT PERRY

Source: Books,

2nd Order Nature spell

Enhanced Eyesight

Waters Of The City

NOT PERRY

Source: Books

2nd Order Water spell

Creates a barrier of water

Shape Lock

NOT PERRY

Source: Lady Guni

1st Order Alloy spell

Allows the caster to shape up to a pound of metal

Mirror, Mirror

NOT PERRY

Source: Lady Guni

1st Order Star spell

Allows the caster to form a reflective surface six inches in diameter or smaller within three feet of the tip of their arm

Arcane Ladder

NOT PERRY

Source: Lady Guni

1st Order Arcane spell

Creates a ladder out of panes of force

Press Clothes

NOT PERRY

Source: Lady Guni

1st Order Sound spell

Sends a pulse through clothing, gently vibrating any errant material free

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