Known Affinities
Common Affinities:
Arcane - Pink Water - Blue Fire - Red Air - Green Earth - Brown Nature - Gold
Rare Affinities:
Storm - Purple with streaks of pink Worlds - Blue with little flecks of white Celestial - Black with marbled veins of blue Ocean - Soft blue-green Venom - Dark purple Granitas - Nearly obsidian black, with veins of brown Eternity - White with swirls of every other color within Alloy - Dark Grey with bursts of light grey
Other rare affinities: Steam, Sand, Glass, Mud, Stone, Moon, Sun, Star
Spell list
Mana Draw
Source: Aranor Family Library
1st Order Arcane affinity spell
Allows the caster to draw in ambient mana around them if they have a relevant affinity
Detect Mana
1st Order Arcane affinity spell
Source: Aranor Family Library
When channeled through the eyes, creates lights that roughly illuminates patches of mana and their density
Minor Heal
(Alzond's Incredible Stress Reduction and Strain Removal Blessing of the Seventh Heaven)
1st Order Nature affinity spell
Source: Aranor Family Library
A healing spell that allowed the caster to cure the sprain of overworked muscles
Eagle Eyes
1st Order Nature affinity spell
Source: Aranor Family Library
Allows the caster to zoom in their vision. Requires adjustment period. Once adjusted, helps the caster recover their vision when lost if running at the time of impairment
19 more spells
1st Order spells
Source: Aranor Family Library
Memory Palace
1st Order Arcane affinity spell
Source: Aranor Family Library
Creates a Memory Palace. Allows the caster to access knowledge they've stored and helps the caster sort through their own memories. Relies on the caster's experience during the initial casting to form the palace
Review Scroll
1st Order Arcane affinity spell
Source: Aranor Family Library
Scans the content of any scroll or book, checking it for minor typos
13 more spells
1st Order spells
Source: Aranor Family Library
Dimension Step
2nd Order Worlds affinity spell
Source: Aranor Family Library
Allows the caster to take a Step, reappearing at a point within line of sight. Range is limited by mana. Orientation and momentum are preserved
Access Storage
Source: Aranor Family Library
Stores hundreds of access keys. For use with coded items, most commonly a storage item
Assess Self
5 slots
Source: Aranor Family Library
Allows the caster to assess their current affinities. Is modified to allow the caster to stress certain affinities as well
Water Breathing
1st Order Air affinity spell
Source: Althon
Creates a bubble of air over the caster's mouth, filtering breathable air
Water Purification
1st Order Water affinity spell
Source: Althon
Creates a filter that only allows water to pass through
Create Ice
2nd Order Water affinity spell
Source: Althon
Allows the caster to create ice. Can use ambient water to enhance the effect, but it isn't required
Secrets of Telthen
3rd Order Worlds affinity spell, minor Water affinity
Source: Althon
Creates Pools that can be used as hidden spaces or teleportation gates, range is a few miles between each pool. Each pool requires Worlds mana to maintain it or it will collapse. This mana can come from an abundant ambient source or the caster
Flare
1st Order Fire affinity spell
Source: Aranor Family Library (1/19)
Shoots a blast of intense flame
Tie Rope
1st Order Arcane affinity spell
Source: Aranor Family Library (2/19)
Ties or unties a short section of rope
Bestow Health
2nd Order Health affinity spell
Source: Nexxa
Reaches into the soul's recent image of a healthy body, reverting the existing body to match. Must be within the last few minutes. Must be used on an ensouled
Lightning Bolt
2nd Order Storm affinity spell
Source: Nexxa
Two part spell. Trace path, unleash lightning bolt that follows path
Lightning Transit
3rd Order Storm affinity spell, minor Worlds Affinity
Source: Nexxa
Spells for the construction of the first version of Fang (
CHAPTER STILL NEEDS TO BE EDITED
as of August 7, 2025)
Source: Aranor Family Library (9/19)
Jet
1st Order Water affinity spell
creates a high pressure jet of water. Does not create water. Doesn't work if there is no water.
Weave Thread
1st Order Nature affinity spell
Weaves threads together to create a sturdier material, such as rope or cable.
Melt
1st Order Fire affinity spell, minor earth affinity
Heats metal
Flense
1st Order Nature affinity spell
removes meat from bones
Fuse Bone
1st Order Nature affinity spell
Fuses bones of the same species of creature together. Must be used on bones that are still living. Bones of a deceased creature often outlive the creature they are harvested from
Adjust Fit
1st Order Nature affinity spell
Changes the size of leather or fiber clothing. Doesn't generate more material, simply thickens or thins it
Cut Gem
1st Order Earth affinity spell
Perfectly cuts materials no larger than four inches across. Isn't restricted to gems
Torch
1st Order Fire affinity spell
Source: Aranor Family Library(10/19)
Creates a self contained ball of fire within two feet of the caster. Duration and heat are variable with mana used when casting
Spark
1st Order Storm affinity spell
Source: Nexxa
Sends forth a spark of lightning modulated to disrupt the typical non-enhanced human's nervous system without killing them
Hush
1st Order Air affinity spell
Source: Aranor Family Library (11/19)
Creates a barrier of air around a creature that reduces most of the sound the creature makes. This is negated if too close to another creature under the effect of this spell
Copy Object
1st Order affinity spell
Source: Aranor Family Library (12/19)
Creates an illusionary copy of an object so long as the object is held within the caster's hand
Gust
1st Order Air affinity spell
Source: Aranor Family Library (13/19)
Creates a powerful gust of wind in a single direction
Spellkey
1st Order Worlds affinity spell
Source: First created spell
Allows the caster to use Spellcodes without needing a physical spellkey. Works with Spatial storage
Spell Staff spells
Source: Reverse engineered from the staff
Sculpt Stone
1st Order Earth affinity spell
Allows the caster to sculpt stone. Very short range, physical movement must match the desires changes. Does not work on regular earth
Trench
1st Order Earth affinity spell
Create a trench out of soft earth or soil
Clay Golem
1st Order Earth affinity spell
Creates a short lived Golem out of the surrounding soil or clay. The staff is held within for the duration. Casting this spell without a staff requires a sufficiently advanced Earth material imbued with mana
Solidify
1st Order Earth affinity spell
Causes any soil or clay to gain cohesion, solidifying
Crumble
1st Order Earth affinity spell
Causes any stone or soil to break apart and have less cohesion, crumbling
Earth Star
2nd Order Earth affinity spell
Creates a projectile of stone that explodes on impact.
Cut Gem
1st Order Earth affinity spell
Source: Aranor Family Library 14/19
Stormfront Menagerie
3rd Order Storm affinity spell
Source: Nexxa
A dark storm cloud takes the form of a crackling bird, cat or reptile, complete with moisture dripping from its limbs. It will obey the caster for a short time based on preset commands given to it at the time of casting
Scribe's Second Quill
2 slots
1st Order Earth affinity spell
Source: Keeper
Requires sufficient wood, plant mulch or skin to print the contents on. Will transmute them as needed. The caster's skin is a valid source.
Blind Lodestone
1st Order Earth affinity spell
Source: Kallum
Creates an insulating effect that prevents lodestones from functioning. Can be used to disrupt the targeting effect of many lightning related spells
Restore Form
2nd Order Nature spell
Source: Keeper
One fifth the healing as Bestow Health. No time limit. Not restricted to ensouled. Requires a greater understanding of anatomy.
Flower of Tallow
2nd Order Arcane spell
Source: Keeper
Allows the caster to inspect arcane locks by studying the interference with other nearby arcane energies. When used on an equivalent or lower tier enchantment, reduces the risk of triggering implosion or explosion traps by detecting the most common triggers
Keyring
2nd Order Arcane spell
Source: Keeper
Similar to Access Storage. Extra configuration options. A more sophisticated key for more advanced storage items.
Copy Object 2
2nd Order Arcane spell
Source: Keeper
The caster no longer has to maintain contact with the original object. Includes physical copies of the exact runes of any enchanted object of tier 3 or lower. This does not create an enchanted object, merely the appearance of one. Attempting to channel mana through will cause the object to deteriorate
Aegis of the Undying
2nd Order Arcane spell
Source: Keeper
Creates a powerful barrier that protects the caster
The Forester's All-cut
2nd Order Nature spell
Source: Keeper
Allows for the cutting and planing of logs and other lumber
Gryphon's Sight
NOT PERRY
Source: Books,
2nd Order Nature spell
Enhanced Eyesight
Waters Of The City
NOT PERRY
Source: Books
2nd Order Water spell
Creates a barrier of water
Shape Lock
NOT PERRY
Source: Lady Guni
1st Order Alloy spell
Allows the caster to shape up to a pound of metal
Mirror, Mirror
NOT PERRY
Source: Lady Guni
1st Order Star spell
Allows the caster to form a reflective surface six inches in diameter or smaller within three feet of the tip of their arm
Arcane Ladder
NOT PERRY
Source: Lady Guni
1st Order Arcane spell
Creates a ladder out of panes of force
Press Clothes
NOT PERRY
Source: Lady Guni
1st Order Sound spell
Sends a pulse through clothing, gently vibrating any errant material free
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