At this moment, Feng Yi is unaware of this; he only knows that his opponent is quite a troublesome guy because no matter what move he makes, the opponent might anticipate it. Therefore, his principle now is to counteract changes with constancy.
After all, taking a light hit only costs a bit of health, as does a heavy hit, but neither is fatal. Ordinary people aren't aware that in this fighting game, sometimes you can't withdraw a move once it's made, meaning when you make a move, you expose your weakness. What Feng Yi wants to seize now is the opportunity to counterattack at the moment the opponent makes a move.
Allen finally moves, choosing to restrain with a heavy punch in place.
Due to the very short interval, ordinary people can't react in time, but Feng Yi seems to stand still. In fact, he is in a state of full alertness, coupled with his unique thinking different from others. Thus, when the fat guy swings the iron ball at him, he immediately executes a backward block, blocking the iron ball in a split second.
Based on experience, usually at this stage, Feng Yi often uses the Positive Circular Kick. The character in the game will perform a sliding Iron Mountain Lean motion based on Feng Yi's control.
However, Feng Yi momentarily realizes that the move he has simulated might be fully anticipated by Allen. Although this skill seems to have no obvious flaws, it actually has a significant vulnerability. But due to the short execution time and fast intervals, ordinary people simply cannot react in time.
But Allen is different; with his special ability, he can easily calculate his moves, so Feng Yi decides this idea is not feasible, refraining from using his usual techniques, and instead continues to look for opportunities at a seemingly safe distance.
"You've got some skill, kid." Allen continues to use the fat guy to leap forward or backward, during which he swings the iron hammer for ground attacks.
Feng Yi is slightly startled at this instant… Jump attack? Such attacks reveal many vulnerabilities, don't they? Though it seems impeccable, if the timing is right, it can be perfectly interrupted. Or is this all just a trap set by Allen to lure him? After all, the opponent can anticipate his moves.
But, upon further consideration, Feng Yi quickly understands...
Indeed, the opponent can anticipate his moves, but while in mid-air, he hasn't had time to withdraw the move, unlike a real duel. In Feng Yi's case, even in mid-air, he can adapt during the move, preemptively predicting the opponent's actions and selectively defending, altering the move, suppressing, or evading.
But it's different in the game, a straightforward versus game. If the opponent doesn't act, he can't be sure if he'd win, but now Allen is full of flaws. Why not attack?
Thinking this, Feng Yi hesitates no longer. Just as Allen controls the fat guy to jump up and hasn't acted yet, he quickly executes a Rising Dragon Skyward Kick, following up with minor moves, instantly knocking Allen's fat guy down by an eighth of his health.
"Ah…? How could this happen?" Allen stares blankly at the screen, a bit distracted, but his opponent won't give him time to daze off.
Allen's distraction turns out to be a deliberate flaw, sometimes using human emotional changes isn't impossible. Just as Feng Yi runs forward to chase, Allen uses a light kick attack from the just-landed fat guy, suddenly kicking Feng Yi's knee unprepared.
"Ah! My knee!"
"You're too inexperienced, young man, hahaha." Allen doesn't say much, for the fat guy's light kick can connect to subsequent combos, and he possesses the Super Ultimate Move, hence, right at the moment the light kick hits Feng Yi, Allen starts vigorously twisting the joystick.
It's often said that great power brings miracles, but that's ineffective with the joystick, hence what appears on the screen is a light attack without triggering the Super Ultimate Move, uncertain which direction went astray.
However, although the ultimate didn't appear, the fat guy's heavy punch was pressed out; regardless of the special move, you need the final button to release it. Allen's ultimate wasn't triggered, not recognized by the system, thus his button is essentially an empty punch which, although an empty punch, if Feng Yi doesn't evade, it would still cause damage due to its heavy attack nature, making it painful.
Yet, where there's an advantage, there's also a disadvantage. Though the fat guy's heavy attack is painful, the action is extremely slow, with long body stiffness, and since Feng Yi charges right up to the fat guy, the result is that Feng Yi instantly reacts by crouching down, easily dodging the large fat guy's straight punch.
At this point, the fat guy couldn't withdraw his attack since in this game, move recovery times are fixed, so Feng Yi capitalizes on the moment, crouches, and immediately counters with a low light kick to break the opponent's stance.
Meanwhile, he follows up with a low light rapid punch. Originally, a simple combo doesn't exceed 0.3 seconds; then, he rises with a spinning move, executing a standing Iron Mountain Lean, an exceptionally stylish combo.
With a boom, the imposing fat pig's body is instantly knocked into the air, becoming a flying pig in the sky.
But, just because the flying pig can't defend in the air doesn't mean Feng Yi, on the ground, can't follow up. Quite the opposite, there are numerous subsequent variations. Feng Yi can control the character to unleash a Pulse Punch, which quickly drains health in a short time while accumulating some energy; however, after the attack, the opponent stays invincible until they stand up again.
Feng Yi can also use the Super Ultimate Move, Battleground Fountain; this move deals considerable damage, nearly a third of health, with similar drawbacks as the previous but consumes energy, depleting one energy orb.
Feng Yi has another option, using the Counter-Rotate Kick, accumulating some energy with lesser damage but allowing further combos since the opponent hasn't landed yet while executing the move. However, achieving the aforementioned conditions requires cornering the opponent; otherwise, they'd be knocked too far.
Clearly, the fat guy is currently in the corner, with no room to escape, and due to his large size, Feng Yi's use of this technique covers a wider hitting area than other characters; thus, Feng Yi decides to use the Counter-Rotate Kick for continuous combos.
As the character emits a burst of unintelligible sounds, the Shattered Stone Kick appears, and the fat guy is entirely kicked out like a reverse whirlwind.
The fat guy doesn't land; Feng Yi continues the combo further.
Then, another string of unintelligible sounds—Shattered Stone Kick.
The fat guy is kicked out again; now, he's off the screen.
Next move, another string of unintelligible sounds—the Shattered Stone Kick reappears.
Allen widens his eyes, "Ah! You, you, you, why is it this move again."
At this moment, Feng Yi's character, mutters something unknown, although incomprehensible, it sounds formidable. Feng Yi smiles confidently, responding, "Didn't expect this, did you? Because this move is an Infinite Combo."
"In, Infinite Combo! That's cheating; how can competitive games use such a despicable move."
Feng Yi disregards him; his response is simple, you have your way, and I have mine. Before long, the fat guy is knocked unconscious, forcibly ending Feng Yi's output.
At this moment, the fat guy's health is bottoming out, which means one more touch leads to failure. Seeing Feng Yi ready to seize the advantage for a score, in a split second, Allen frantically fiddles with the joystick, moving his body unceasingly, and leveraging his physical benefit instantly stumbles over the shabby cloak.
Feng Yi's controller, along with the ragged cloak, falls.
Feng Yi stumbles to his feet, confused about what the annoying old man is up to. He stabilizes his mind and looks again, the fight is over, and the screen shows the KO symbol. The character he controls is now lying motionless on the ground.
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