"Let's put today's duel on hold for now."
"Hmm, why would you want to hold back?"
"Because I'm not confident," Feng Yi explained to Allen. "This sparring match is based on a foundation of full confidence. Whether it's you or me, we both have a high level of self-confidence. You think humanity's superficial wisdom is trivial, and I have the same confidence in personal experience. However, under the influence of your special abilities, I might not be sure right now. So let's call today's sparring a tie at one to one. What do you think?"
"I couldn't care less about such trivial matters, but we can certainly have a sparring match to try it out."
"When you say sparring, you mean regardless of winning or losing, right?"
"Yes, I want to see your level."
"If it's sparring, I'm not afraid at all."
Allen let out a burst of smug laughter: "Hahaha... Young people, don't overestimate yourselves. You can't possibly defeat me. Whether it's in consciousness, reaction ability, or insight, your skills are far from sufficient. Even though my understanding of this game is only at an introductory stage, you still have no chance of winning."
"Huh? Can't possibly defeat you, then why fight me? Is it purely for the thrill of victory?"
Allen, embarrassed, wiped off the non-existent cold sweat from his forehead, "Ahem, anyway, let's just fight. Show me your skill level."
"Alright, I think you'll pay a considerable price for your arrogance." As thoughts whirled, with a slight movement of Feng Yi's consciousness, the adhesive material successfully attached the tattered cloak to the controller.
As an expert, Feng Yi, although not daring to claim invincibility, knows fighting games rely on experience, state, and live performance. Every person's state is unstable, fluctuating high and low, which is normal. Therefore, even the most skilled experts can make mistakes, just like in Mecha operations.
The difference lies in that, even if you know the Mecha operation inside and out, controlling it with a controller is not at your will. Emotional fluctuations affect your muscle nerves directly. Plus, this type of old-school game wasn't designed for human operation structures, making it very prone to errors, with its anti-human design killing most fighting enthusiasts' dreams.
For example, if you want to control the joystick in a circle, a little too much or too little will lead to operational failure. During combo timing, you have only 0.6 seconds to swirl the joystick, meaning you must complete the joystick spin within 0.6 seconds after executing the previous move.
Of course, that's the simplest and most basic, which most can achieve. The most anti-human design is that each character you control has a Super Ultimate Move. Some of these moves require two circles, and others require alternating circles, half circles, or a myriad of combinations, where any mistake results in failure.
Successful execution might completely deplete the opponent's health, but a mistake could easily result in a counterattack, so this kind of undeniably anti-human game design is not widely accepted and has gradually faded from the public eye.
But Feng Yi is different. With a foundation in Mecha piloting, while not daring to claim 100% success in this type of game, if comparing it to Mecha operation success rates, Feng Yi's success rate there might be as high as 99.99%. However, using this joystick for combo execution, the success rate barely reaches 98%-99%, sometimes even lower.
The different structures, feel, core circuit components, and craftsmanship of each joystick mean that usage varies. Feng Yi dares to say confidently that if you were to find someone who could operate a mobile fighter without error, he believes it's impossible to find someone who can flawlessly control a joystick.
Therefore, letting Allen, who has never touched a joystick, fight him, even with special abilities, even if he can perceive everything, foresee events, the moves he cannot execute, still won't come out.
With this thought, Feng Yi's confidence grows stronger, and he immediately presses the start button to enter the game.
When it comes to character selection, Allen chooses a fat guy he doesn't know, a monkey, and a medium-built character that doesn't appear fat or thin.
Feng Yi naturally knows who he picked, but since it's just sparring, he randomly picks a question mark.
As the countdown of 3, 2, 1 appears, the battle begins at a climactic stage.
With his special ability, Allen finds that his power actually fails at this moment! Because facing a master like Feng Yi, his principle is to be immobile when the enemy is immobile, reacting calmly and taking the initiative.
In other words, when Allen conquered the game 1945, the enemy's bullets were always moving, and a pattern existed. So, Allen would use his special ability to see if his next move would hit an enemy bullet.
However, in a duel game, it's different. Feng Yi doesn't move at all. In the reflections he received from fate, wherever he attacks lightly, Feng Yi might jump, defend, counter-jump, switch positions, launch a dragon punch, or use a low kick.
And this is only for a single light attack, meaning a light attack results in numerous diverse responses from Feng Yi. As for the countless subsequent changes, Allen's physical mind simply cannot compute such a multitude of moves momentarily.
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