Guild Wars

Chapter 830: Core Members Tournament 8


Chapter 830: Core Members Tournament 8

Misery simply shook his head and frowned. He fired an auto-attack towards the incoming water cannon, which morphed into an Ice Lance spell.

The Ice Lance was powerful, yet it could not match up to the power of the Water Cannon. Nevertheless, when it collided with the skill and exploded, it created a fiery explosion, directly evaporating most of the water and sending the rest skyward.

As such, the arena became filled with rain the next moment. Misery simply rubbed his chin, while Cold Summer sighed internally.

"Hey buddy, don't you know that the thing I hate most in this world is water? That poisonous liquid must never enter my system." Misery spoke with some grievance in his tone.

Cold Summer was left speechless.

The Marine Behemoth did not find the conversation between humans interesting, as it wailed once more and charged towards Misery. Misery simply gripped his spear and smirked.

"I've always wanted to see how this would work on big guys like you…" He muttered as he activate one of his class skills.

Spear Shadows!

First, Misery gauged the HP of the behemoth.

?Name: Marine Behemoth (Cold Summer) – Major Rank monster

Level: 150

HP: 78,450,000/78,450,000?

Misery breathed out and thrust his spear according to the skill's animation, watching as one thrust turned into 300 shadows that flew out and struck the skin of the Marine Behemoth.

Each strike dealt 30% of his spear damage, which was boosted by his various passive skills. Going against the innate defense of the Marine Behemoth, this allowed Misery to do almost 900,000 damage per strike!

When multiplied by 300…

That was 270,000,000 damage! Obviously, this giant fellow could not handle that, only taking about 1/3rd of the damage before turning into bloodmist and disappearing. As such, the rest of the Spear Shadows turned towards Cold Summer, who paled.

While they rushed at him, he fought back ferociously by throwing out all his active skills to soak up the damage and weaken the attack especially when he used his new Rank 4 skill, Rainfall.

For 10 seconds, he had no cooldowns and his skills were buffed by 500%! You could be damn sure he spammed all the short-cast skills he could, as each skill had its own animation, and some took more than a few seconds to get running.

After that, he entered his Water Body and tried to use its semi-tangible nature to lower the physical damage, which was a clever move. In the end, Cold Summer's idea was right, as many of the Spear Shadows were exhausted by the various blockages in their way.

However, before the man could be relieved, one last Spear Shadow broke through and pierced through his watery chest, sticking there.

That was all it took to end his life as he naturally did not have anywhere near the same HP as a summon, NPC, or monster at the same Rank.

Players were cursed with low HP, no matter their Rank, otherwise, wouldn't they be able to beat even World Bosses by Rank 7 with ease? Where would the challenge then lie?

Cold Summer could only smile bitterly as he was forced out of his water body and turned to pixels slowly. He had known from the start that he was outmatched, his only hope had been to last as long as possible!

7th Battle: Misery wins!

8th Battle: Boyd vs Joker, begin!

This was an interesting battle given that the Berserker would be battling the card user. Joker too had made use of the time to Class Up once more, so let's see what he got.

?Card Emperor - Legendary Class (Rank 4)

Skills:

Rank 1: Emperor's Deck (Passive), Random Draw (Passive), Single Draw (Active), Top Decking (Active),

Rank 3: Double Draw (Active), Triple Draw (Active),

Rank 3: Advanced Cards (Passive), Heart of the Cards (Passive),

Rank 4: Quad Draw (Active), Quintuple Draw (Active)

Exp gain rate: 110%

Rank up difficulty: 35%

Class weapons: None.

Class skills: Any Card, Luck.?

?Emperor's Deck – Passive skill

Effect: As a Card Emperor, you naturally possess access to the Card God's Omnipotent Deck, though yours is only a clone. Still, this allows you to use any and all the cards within the deck to their fullest abilities.?

?Random Draw – Passive skill

Effect: Randomly summon a card from your deck. The quality of the card is dependent on your specific circumstances, and the value of your Luck over your opponent's. The bigger the difference, the more powerful the effect of your card.?

?Single Draw – Active skill

Effect: Decide on a specific card within the Omnipotent Deck to summon. Your base chance of getting your desired card is set to 75%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

Cooldown: 10 seconds.?

?Top Decking – Active skill

Effect: When you are down to your last card, the final draw brings out the 'Extra Deck' card, which contains 30 limited cards that are supreme in power. You can use this deck for the duration of the skill, but once it ends, you will automatically lose any battle you are in.

Duration: 10 minutes.

Cooldown: Once per battle.?

?Double Draw – Active skill

Effect: Decide on two specific cards within the Omnipotent Deck to summon. Both cards can be activated and used at the same time, or one of the two can be swapped before activation. Your base chance of getting your desired card is set to 50%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

Cooldown: 40 seconds.?

?Triple Draw – Active skill

Effect: Decide on three specific cards within the Omnipotent Deck to summon. The three cards can be activated and used at the same time, or one or more of the three can be swapped before activation. Your base chance of getting your desired cards is set to 25%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

Cooldown: 1.5 minutes.?

?Advanced Cards – Passive skill

Effect: As a Card Emperor, you have unlocked the following types of cards for use: Field Cards, Trap Cards, Storage Cards, and Hidden Cards.?

?Heart of the Cards – Passive skill

Effect: When your HP is below 30%, your card draws function as if you have 300% more Luck. ?

?Quad Draw – Active skill

Effect: Decide on four specific cards within the Omnipotent Deck to summon. The four cards can be activated and used at the same time, or one or more of the four can be swapped before activation. Your base chance of getting your desired cards is set to 5%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

Cooldown: 5 minutes..?

?Quintuple Draw – Active skill

Effect: Decide on five specific cards within the Omnipotent Deck to summon. The five cards can be activated and used at the same time, or one or more of the three can be swapped before activation. Your base chance of getting your desired card is set to 1%, but the final value will fluctuate based on the value of your Luck versus your opponent(s).

Cooldown: 30 seconds.?

?Maverick - Legendary Class (Rank 4)

Skills: Rain of Axes (Active), Axe Clones (Active).

Exp gain rate: 80%

Rank up difficulty: 40%

Class weapons: Any large

Class skills: Any berserker.?

?Rain of Axes – Active skill

Effect: The Maverick calls out to the God of Axes, bringing down a rain of endless axes on an area of 1 kilometer around the user. Each axe deals 5% axe damage.

Duration: 3 minutes

Cooldown: 30 minutes.?

?Axe Clones – Active skill

Effect: Manifest two clones of yourself wielding the same quality axes that you do. These clones are semi-tangible and possess 20% of your stats, deal 30% of your damage but take 200% more damage from attacks.

Duration: 30 minutes

Cooldown: 1 hour.?

Joker smiled and bowed grandly toward Boyd. "Greetings, fair man of the dark. I see that you have upped, uppity, uppered your power since the last time."

Boyd flourished his axes and nodded. "That's right, freak. You sure you can handle this?"

Joker's lips twitched when he was called a freak, but he was used to such things given his weird manner of speaking. "Hm, I certainly hope your certainty is certain. Otherwise…"

Joker suddenly smiled eerily as he manifested three cards in his hand, all of them with the back of a Jester.

".. You will be at my merciful, merciless mercy."

He threw out the three cards which enlarged and showed their effects before activating. The first was called Stone Wall, a defense card that created a stone wall between Joker and Boyd that had 3 million HP.

The second card was Mud Wave, which spawned its namesake that flooded the arena and crashed toward Boyd. The final was a summon card, which called a Giant Flaming Salamander onto the stage which stood outside the stone wall and waited for Boyd's counterattack.

Using his Triple Draw right from the start, Joker had secured the battlefield to his advantage in one go!

"Hmph, if you think this is enough to stop me, then you should rename yourself from Joker to Fool." Boyd mocked as he simply jumped over the entire flow of mud and landed near the flaming salamander. The beast spat out a ball of fire and lava towards the maverick, but he simply cut it in half with one of his axes and used the other to behead the summon in one easy hit.

He then calmly walked up to the stone wall and cut a pathway for him through, shaking his head arrogantly. "Bitch, I have fought the likes of Kiran head-on in his Super Warrior form. You have no idea the kind of power I possess."

Once through, Boyd saw Joker holding two cards and throwing them out, having used his Double Draw. Given how his Legendary Class worked, he had naturally invested most of his points into in Luck, making it so that his stat was 3x that of Boyd whose focus had been Strength and Dexterity.

As such, he more often than not succeeded with his choices of cards. The left card was the summon card for the Lance Knight, while the right card was a magic card for the spell, Thunder Strike.

The Lance Knight rode out from a portal and charged towards the calm Boyd while the sky above rumbled menacingly. Lightning formed in the black clouds and poured down onto Boyd, who simply met the attack with a roar and a swing of his axe.

The lightning caught his weapon and electrocuted his body, but he did not flinch much except continually roaring as if he was being empowered.

The Maverick simply laughed crazily and met the Lance Knight head-on, the two clashing furiously in the center. The summon was being continually pushed back as he only had one lance whereas Boyd had two axes.

Even though he could swing his lance more dangerously and skillfully than Boyd, the Five General was always able to meet his attacks and parry them before counterattacking viciously.

Joker's smile thinned slightly upon seeing Boyd's fierce resistance. However, unlike Boyd who only had one type of style, Joker could adopt any style as long as it existed on the Omnipotent Deck!

As the most versatile deck composed by the Card God himself, Joker had spent hours pouring over the various cards, their applications, and their combinations. This was so he could stand out in Umbra and wash away his humiliation during the Abyss Event!

He couldn't afford to fall here!

As he such, took a risk and used his Quad Draw. The skill would succeed, but whether he got what he selected was what depended on the skills percentage and his own luck.

It seemed Lady Luck had deemed to take her eyes off fuckboy Fitter for two seconds and give some favor to poor Joker, allowing him to succeed in his draw!

He tossed out the four cards he had summoned, which turned out to be synergistic. Joker had naturally used those hours of research to find the best combinations for some cards in a battle against foes of certain archetypes.

Now it was time to check how great his plans were when applied to reality!

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