Rita bolted out of the engineering workshop, clutching her half-finished meal box.
If this had happened in the past, Nivalis would have chased after her right away. But now, the dragon was completely lost in the gossip pit.
Fat Goose's latest post had opened Pandora's box. The tone of the chat channel had gone completely off the rails—from discussions condemning BS-Rita and the Divine Game mechanics, it devolved into players gleefully exposing everyone's embarrassing pasts.
Everyone had dirt. School-day scandals were endless, and the stories that had leaked from certain "special mode" mini-games were downright legendary.
Even after Rita had settled into the alchemy workshop, she could still hear Nivalis's laughter and shrieks echoing down the hall.
She could only comfort herself by thinking of poor Nuclear FlashNightFury, who had lost a divine relic.
That thought alone made her feel instantly better.
She finished the rest of her food in record time, activating the buff effect from her meal, then pulled out three Overlord Treasure Chests and opened them all at once.
Two high-tier courses, each lasting thirty star-sea years, with freely selectable subjects.
One Divine Card, capable of duplicating any item or artifact.
This time, the rewards were even better than the previous batch.
The course duration alone was ten star-sea years longer than before.
After losing the Snowfield Pact, Rita had learned her lesson—no more hoarding resources. Everything she got, she used immediately.
She spent both course tickets right away—one on Advanced Elemental Control, the other on Comprehensive Combat Theory.
As for the Divine Card, she used it on the arcade machine.
In the past, when a player died inside the arcade, she'd lose a bit of HP. Now, with both machines serving as BlueStar's official trial arenas, the total number of participants would soon exceed what her personal health bar could handle.
But as BlueStar's Judgment, she could now let the planet itself absorb that damage in her place.
Her current HP exceeded 400,000—matching the maximum number of players that one arcade could host. Even if both machines had all players die simultaneously, the total loss of 800,000 HP was nothing compared to BlueStar's massive 10 million HP pool.
Unfortunately, she couldn't directly bind the machines to BlueStar's system—if she could, she'd be able to train ten million players at once.
She sent Shadow.Q a message to prepare a new training zone in the south, where she would place another arcade.
That way, BlueStar would have a training field in all four directions—north, south, east, and west.
Two arcade machines, one Ferris wheel, and a Star Pirate ship.
The latter two weren't as effective as the arcades, so every Monday at 8 a.m., BlueStar's system would automatically rotate the four attractions to balance player access.
Later, when Rita brought back more items that could help players train, she'd reorganize everything again.
It really was like managing a massive city-building game. The playground might still be crude for now, but it was a solid start.
Next, she claimed one of her high-tier rewards: [Player BS-Rita may select any skill for an upgrade].
Without hesitation, she chose the one gifted by a divine relic—The Wind Doesn't Speak.
The Wind Doesn't Speak: "The wind doesn't speak, yet you always know when it passes." When used, any breeze in your area will carry to you the active buffs from the nearest 1,000 targets. Due to wind dissipation, buffs retain only 30% of their original power. Cooldown: 10 seconds. Duration: 10 minutes.
With this upgrade, she basically became a raid boss.
Even just her rewards so far were phenomenal—but the true highlight was still to come: the Golden Tree Fruits.
This time, she had nine from her latest event, added to eighteen she had kept from before—twenty-seven in total.
She had been saving them because each fruit guaranteed an SSS-tier modification chance. If she had drawn a reward that altered divine-grade talents, it would have been a waste—her only SSS-tier divine talent, Midnight Exile, was already perfect.
But after wagering against a god, she no longer cared about efficiency. If she failed to rank first next time, hoarding the fruits would mean nothing.
If she did win, she'd just earn more.
She opened all twenty-seven Golden Tree Fruits.
[Congratulations, player has drawn an 18th-tier reward: Genetic Evolution XI.]
Use: Instantly increases all base stats by 5%. Future level-ups grant +10 attribute points.
[Congratulations, player has drawn an 18th-tier reward: Skill Modification XI.]
Use: Modify any skill up to SSS-tier by adding, changing, or removing 1–5 characters. If changing a number, roll a die to determine which one.
As expected of an 18th-tier reward.
Earlier versions of Skill Modification required rolling first to see which number you could change—completely random.
Now, she could pick the skill and choose freely.
Rita immediately pulled up her long-beloved skill, Family Bucket.
Family Bucket (SSS): For 5 minutes, all single-target attack skills you use will replicate and disperse, striking the 100 nearest units of the same type with equal power. Each cast costs 100 mana. Cooldown: 0.3 hours.
She deleted the words "single-target."
Looking at the modified Family Bucket, Rita could already imagine the chaos once she paired it with I Just Want to Improve So Badly.
Every time she drew another Skill Modification XI, she used it on School Rule No. 801.
That skill ranked just below her Divine Skill and relic abilities—it directly determined the duration of her power surges.
School Rule No. 801 (SSS): Enact a School Rule that unifies and alters the cost and cooldown of all your skills. Effect lasts 30 seconds. Costs 1,000 mana. Cooldown: 13 minutes.
If her dice roll was positive, she added the value to duration. If negative, she subtracted it from cooldown.
The final result was an epic-tier upgraded version:
School Rule No. 801 (SSS): Enact a School Rule that unifies and alters the cost and cooldown of all your skills. Effect lasts 1 minute 5 seconds. Costs 1,000 mana. Cooldown: 3 minutes.
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