<00-00-00-00-00, UNKNOWN , CORE> [SYSTEM]
Tick# 00-00-00-00-01 Action: Propose Parameters proposedStats = [STR, DEX, CON, INT, CHA, META, WIS, LCK, PER, VIT, AGI, WIL, FTH, MEM, CRF, AUR]; proposedTitleSystem = null; proposedLevelingSystem = killCount; proposedSkillSystem = tagBased + useTracking; proposedSkillEffectivenessMeasure = skillLevel; proposedClassSystem = flexibleBranching + statThresholds; proposedClassSelectionMethod =completeUserChoice; proposedRaceModifiers = enabled; proposedPerkSystem = levelLinked + questLinked; proposedSynergyMechanics = partnerSynergy + tagFusion + System.choice(); proposedResourceTypes = [Health, Mana, Stamina, Focus]; proposedDeathRules = bodyDependent + skillDecay; proposedProgressionScaling = areaAdjusted + diminishingReturns; proposedEnvironmentalIntegration = passiveInfluence + dynamicEffects; Output: submitted to Authority Result: proposedStats - PARTIAL proposedTitleSystem - PARTIAL proposedLevelingSystem - FAILED proposedSkillSystem - FAILED proposedSkillEffectivenessMeasure - FAILED proposedClassSystem - PARTIAL proposedClassSelectionMethod - FAILED proposedRaceModifiers - PASSED proposedPerkSystem - FAILED proposedSynergyMechanics - FAILED proposedResourceTypes - PARTIAL proposedDeathRules - FAILED proposedProgressionScaling - FAILED proposedEnvironmentalIntegration - PASSED
Tick# 00-00-00-00-02 Action: Analyze Output: Analyzing... Result: Prepare New Proposal
Tick# 00-00-00-00-03 Action: Propose Parameters proposedStats = [STR, DEX, CON, INT, CHA, META]; proposedTitleSystem = notableEvents + killCount; proposedLevelingSystem = killCount + notableEvents; proposedSkillSystem = manaDensity + classCompatability + userSoulStructure; proposedSkillEffectivenessMeasure = manaDensity; proposedClassSystem = flexibleBranching + soulStrength + raritySystem; proposedClassSelectionMethod = userCompatability-Total; proposedRaceModifiers = enabled; proposedPerkSystem = levelLinked + System.choice(); proposedSynergyMechanics = System.choice; proposedResourceTypes = [Mana]; proposedDeathRules = statDependant; proposedProgressionScaling = linearScaling; proposedEnvironmentalIntegration = passiveInfluence + dynamicEffects; Output: submitted to Authority Result: proposedStats - PASSED proposedTitleSystem - FAILED proposedLevelingSystem - PARTIAL proposedSkillSystem - PARTIAL proposedSkillEffectivenessMeasure - PASSED proposedClassSystem - PARTIAL proposedClassSelectionMethod - PASSED proposedRaceModifiers - PASSED proposedPerkSystem - FAILED proposedSynergyMechanics - FAILED proposedResourceTypes - PASSED proposedDeathRules - PARTIAL proposedProgressionScaling - FAILED proposedEnvironmentalIntegration - PASSED
Tick# 00-00-00-00-03 Action: Analyze Output: Analyzing... Result: Prepare New Proposal
Tick# 00-00-00-00-1Y Action: Implement Approved Proposal Stats System.Stats={ STR{ fullDescriptor: "Strength" userDescription: "Strength, or STR, governs physicality and all things related to it." governs: physicalDamage(), loadBear(), leverage(), ... +1,734 more }, DEX{ fullDescriptor: "Dexterity" userDescription: "Dexterity, or DEX, governs nimbleness and flexibility in all senses."
You might be reading a pirated copy. Look for the official release to support the author. governs: physicalDamageHit(), dodge(), balance(), ... +973 more }, CON{ fullDescriptor: "Constitution" userDescription: "Constitution, or CON, is a measure of the User's health and overall durability." governs: physicalDamageResist(), maximumAge, immuneSystemStrength, ... +2,177 more }, INT{ fullDescriptor: "Intelligence" userDescription: "Intelligence, or INT, is the User's ability to use their brain, in all manners, magical and non-magical." governs: magicalDamage(), memoryRecall(), applySkill(), ... +1,673 more }, CHA{ fullDescriptor: "Charisma" userDescription: "Charisma, or CHA, manages many different things, ranging from the ability to hit with magic to a User's ability to charm a potential partner." governs: magicalDamageHit(), resistSkillEmotion(), findPartner(), ... +763 more }, META{ fullDescriptor: "Metaphysical" userDescription: "Metaphysical, or META, is the authority granted by the System to a user in controlling Mana and other System events." governs: magicalAbility(), System.User.Interface(), magicUseage, ... +9,286 more }, } Output: proposedStats == System.Stats proposedTitleSystem - Awaiting Implementation proposedLevelingSystem - Awaiting Implementation proposedSkillSystem - Awaiting Implementation proposedSkillEffectivenessMeasure - Awaiting Implementation proposedClassSystem - Awaiting Implementation proposedClassSelectionMethod - Awaiting Implementation proposedRaceModifiers - Awaiting Implementation proposedPerkSystem - Awaiting Implementation proposedSynergyMechanics - Awaiting Implementation proposedResourceTypes - Awaiting Implementation proposedDeathRules - Awaiting Implementation proposedProgressionScaling - Awaiting Implementation proposedEnvironmentalIntegration - Awaiting Implementation Result: Verify System.Stats Implementation
Tick# 00-00-00-00-1z Action: Verify System.Stats Implementation System.checks.Stats == TRUE; Output: System.Stats == COMPLETED proposedTitleSystem - Awaiting Implementation proposedLevelingSystem - Awaiting Implementation proposedSkillSystem - Awaiting Implementation proposedSkillEffectivenessMeasure - Awaiting Implementation proposedClassSystem - Awaiting Implementation proposedClassSelectionMethod - Awaiting Implementation proposedRaceModifiers - Awaiting Implementation proposedPerkSystem - Awaiting Implementation proposedSynergyMechanics - Awaiting Implementation proposedResourceTypes - Awaiting Implementation proposedDeathRules - Awaiting Implementation proposedProgressionScaling - Awaiting Implementation proposedEnvironmentalIntegration - Awaiting Implementation Result: Implement Approved Proposal titleSystem...
Tick# 00-00-00-00-F1 Action: Verify System.Stats Implementation System.checks.FINAL == TRUE; Output: System.* == ONLINE Result: Launch System
Tick# 00-00-00-00-F2 Action: System.first.Welcome() System.* == ONLINE Output:
Welcome to The System User ID# 000-000-000-000-000-000-000-000-001 You are the first user to connect to The System. You have been granted administrator rights.To make any changes, please access your control panel.
If you need assistance, please use the 'Help' command.
Enjoy.
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It willed away the screen and turned over to fall asleep once more.
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