CHARACTER SHEETS
JOE
Name: Joseph (Joe) Morris Race: Changeling Level: 15 Experience: 46,025 / 53,580 ATTRIBUTES · Strength: 6 · Vigor: 16 · Dexterity: 4 · Perception: 8 · Spirit: 16 Available Attribute Points Unspent: 3 RESOURCES · Health: 1,639 / 2,185 · Stamina: 3,133 / 3,133 · Mana: 4,984 / 5,538 CLASSES · Primary Class: Healer · Secondary Class: Baleful Warder · Tertiary Class: None SKILLS STRENGTH SKILLS: (6 / 6) • [Heavy Hand] (U) rank 22 • [Hunter's Pursuit] (C) rank 14 • [Savage Claws] (U) rank 13 • [Steadfast] (C) rank 20 VIGOR SKILLS: (16 / 16) • [Basic Warding] (C) rank 9 • [Bonemail] (C) rank 12 • [Efferous Endurance] (U) rank 26 • [Healer's Ward] (U) rank 13 • [Deaden Flesh] (U) rank 14 • [Morphic Form] (U) rank 26 • [Rattlebones] (U) rank 8 • [Stun Block] (U) rank 12 • [Vulture's Beak Mark] (U) rank 6 DEXTERITY SKILLS: (4 / 4) • [Sidestep] (C) rank 7 • [Swift Strike] (C) rank 17 • [Versatile Weapon Expertise] (C) rank 30 • [Whisperstep] (C) rank 14 PERCEPTION SKILLS: (8 / 8) • [Assess Wounds] (C) rank 28 • [Casting Claw] (R) rank 31 • [Identify] (C) rank 33 • [Know Curse] (C) rank 3 • [Night Eyes] (C) rank 9 • [Tracker] (C) rank 7 SPIRIT SKILLS: (16 / 16) • [Crystal Mind] (C) rank 20 • [Curse Cleaver] (U) rank 8 • [Dispel Noxa] (C) rank 13 • [Grit Razor] (U) rank 9 • [Halefire] (U) rank 25 • [Healer's Touch] (U) rank 51 • [Mesmeric Command] (U) rank 7 • [Pack Master] (C) rank 12 • [Purge] (U) rank 22 • [Swap Stamina] (C) rank 11AVAILABLE SKILL EVOLUTIONS: 1
TRAITS • [Anyone] (Racial) • [No one] (Racial) • [Sneaky] (Racial) • [Dual Cast] (Hereditary) • [Ideal Alias] (Hereditary) • [Iron Mind] (Hereditary) • [Scion of Hart's Holt] (Hereditary) • [Beastmaster] (Achievement) • [Chill Bane] (Achievement) • [Death Toll] (Achievement) • [Defy Death] (Achievement) • [Durable] (Achievement) • [Force Adept] (Achievement) • [Free Hand] (Achievement) • [Hobbler] (Achievement) • [Hometown Hero] (Achievement) • [Overachiever] (Achievement) • [Punching-Bag] (Achievement) • [Signature Skill] (Achievement) • [Skill Monkeys] (Achievement) • [Storm Strider] (Achievement) • [Spirited] (Achievement) • [Survivalist] (Achievement) • [Synergistic] (Achievement) • [Tactician] (Achievement) • [Thick Skinned] (Achievement) • [Undaunted] (Achievement) • [Unliving Fortitude] (Achievement) • [Wellspring] (Achievement) • [Winter-kin] (Achievement) • [The Seal of Passing] (Prophetic)MOJO
Name: Mojo Race: Fey Breed: Changeling (Broodling) Level: 3 Experience: 284 / 640 Role: Artillery ATTRIBUTES · Strength: 1 · Vigor: 3 · Dexterity: 2 · Perception: 4 · Spirit: 3 Unspent Points: 0 RESOURCES · Health: 72 / 72 · Stamina: 148 / 148 · Mana: 49 / 49 SKILLS · [Cunning Critter] (C) 3 · [Double Dash] (C) 3 · [Get Tough] (C) 2 · [Nut Shot] (C) 4 · [Sidestep] (C) 3 · [Slipstream] (C) 1 TRAITS · [Adaptive Aptitude] (Breed) · [Reflective Nestling] (Breed) · [Companion's Bond] (Accruement)FINN
Name: Finn Race: Chimera Breed: Akhlut Level: 17 Evolution: 12% Role: Brute ATTRIBUTES · Strength: 15 · Vigor: 12 · Dexterity: 6 · Perception: 7 · Spirit: 3 RESOURCES · Health: 1,882 / 2,509 · Stamina: 2,023 / 4,046 · Mana: 15 / 59 SKILLS · [Body Throw] (C) 14 · [Echolocation] (U) 24 · [Life Well] (U) 3 · [Powerful Swimmer] (R) 47 · [Pod Tactics] (R) 38 · [Podmates] (U) 3 · [Prey Play] (C) 13 · [Rippercry] (C) 11 · [Shearing Bite] (U) 31 · [Shrill Shunt] (U) 2 · [Sparksurge] (C) 6 · [Tail Slap] (C) 18 · [Tracker] (C) 19 TRAITS · [Fearless Heart] (Breed) · [Hammerheaded] (Breed) · [Biggest Brother] (Accruement) · [Deep Diver] (Accruement) · [Eelproof] (Accruement) · [Murk Lurker] (Accruement) · [Ravenous Torment] (Bane)SKILLS
SKILL ATTRIB R DESCRIPTION TYPE Assess Wounds PER C You are able to analyze and identify ailments and determine the relative health of those around you. Passive Ability. Calculation Basic Warding VIG U This skill allows you to craft enhancements to materials and objects. (Crafting) Enchantment Bonemail VIG C For 20 minutes, infuse your armor with the essence of bone, increasing its resistance rating by 6% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina. | Range: Touch. Bone Casting Claw PER R This skill will allow you to manifest a force paw within Medium range, possessing the following abilities: • It will collect loot rewards and kinetically store them into a container on your person. If the loot items do not fit in the container, they will appear at your feet. • It can manipulate items within Medium range for you on command. There must be an unobstructed path between you and the item. The paw can lift up to 40 pounds of material, plus an additional 2 pounds for each skill rank you have with this skill. • It can make ranged physical attacks, inflicting median damage based on the rank of the skill. • You can invoke your skills using the paw as the casting location and focus. • While it is in contact with one of your animal companions, you and that creature share your Health pools. Cost: Median Mana. | Range: Medium. {Force} Force Crystal Mind SPI C Your spell penetration increases by 3% plus 2% for each skill rank you have with this skill, and you receive the {Focused} buff. Cost: Modest Mana. Crystal Curse Cleaver SPI U You can empower your melee attacks to inflict additional damage to cursed creatures or disrupt curse-based effects. Your attack damage and curse negation increases by 10% plus 2% for each skill rank you have with this skill. Cost: Minor Mana| Range: Touch. Disruption Deaden Flesh VIG U This curse causes localized numbness in a target within Close raange. Your chance of bypassing the target's Physical Condition Resistance increases with each skill rank you have with this skill. Cost: Moderate Stamina. | Range: Close. Paralysis Dispel Noxa SPI C This spell breaks down harmful influences in a body in immediate range, such as necrotic tissue, poisons, and corrosives. If the substance is too severe to be destroyed, the harmful substance is expelled from the immediate area. Cost: Medial Mana | Range: Immediate. Blood Efferous Endurance VIG U This skill boosts a beast's maximum and current Stamina by 10% plus .5% for each skill rank you have with this skill. Additionally, Stamina costs are reduced by 20% plus 1% for each skill rank you have with this skill. These effects last for 4 minutes per casting. You must be touching your target. If your target is not a Beast, these values are halved. Cost: Moderate Mana. Beast Grit Razor SPI U Magically crumble a stone you can hold in your palm into a pile of little flinty fragments, which you infuse with destructive mana. The attack is a wide arc of slashing stone splinters within medium range. The level of damage increases the longer the user infuses the grit for, ranging from Modest to Median damage, as well as for each skill rank you have with this skill. Cost: Moderate Mana | Range: Medium. Earth Halefire SPI U Create a spectral campfire. Any living being in Short range of the manifestation regains 2 points of Health for each skill rank you have with this skill every minute. The fire lasts for one hour. Undead creatures in this area will take twice the amount in damage instead of gaining health. The flames radiate a gentle aura of warmth and comfort, blocking unpleasant environmental conditions, such as harsh winds or rain. They will not burn their surroundings or living creatures. Cost: Modest Mana | Range: Short. Phoenix Healer's Touch SPI U Heal a target for 7 health plus 5 points of Health for each skill rank you have with this skill. Cost: Moderate Mana | Range: Touch. Life Healer's Ward VIG U When you cast a healing spell, you gain moderate damage resistance to all forms of Physical and Elemental damage for 10 seconds plus .25 seconds for each skill rank you have with this skill. Each use of healing resets the timer. Cost: Minor Stamina. | Range: Self. Defense Heavy Hand STR U The skill allows you a chance to block attacks or push a target away from you. Increases your Physical and Magical Deflection and your Shove proficiency by 20% plus 2% for each skill rank you have with this skill for 1 second. This skill is not applicable against non-tangible or area attacks. Cost: Moderate Stamina. Might Hunter's Pursuit STR C This athletics-focused skill improves your ability to run, jump, climb, and swim by 5% plus 2% for each skill rank you have with this skill. You will be able to move through natural impediments, such as rocks, brambles, and underbrush, without being significantly slowed. Cost: Modest Stamina. Celerity Identify PER C This skill allows you to use your sight to assess creatures and objects to determine their designation and some general information. The more ranks you have with this skill, the more information you can glean. Additional ranks with [Identify] can pierce through the obfuscation that comes from level disparity or anti-assessment skills such as [Deception]. Passive | Range: Extreme. Calculation Know Curse PER C You are able to analyze and identify curses, as well as cursed creatures, items, and locations. You will be able to passively detect the presence of curses in Medium range. Passive | Range: Medium. Calculation Mesmeric Command SPI U By overwhelming a target's mental resistance, you can force it to obey your commands. The target will not obey an obviously self-destructive order, but it can be compelled to perform actions that conflict with its own self-interests. Cost: Major Mana | Cooldown: Moderate | Range: Medium. Domination Morphic Form VIG U You can transform your physical form to become more bestial, temporarily altering your physical attributes, appearance and/or reasoning. For five minutes, you can adjust an attribute or combination of attributes by 15% plus 1% for each skill rank you have with this skill. Cost: Median Stamina. Transformation Night Eyes PER C Your eyes are far more sensitive to light than normal. You can see in areas of dim light as if it were bright light. Night Eyes will not improve your ability to see in complete darkness. Passive Beast Pack Master SPI C You will be able to dominate lupine creatures. Your ability to command, intimidate, and charm gains a 10% to overcome emotional resistance plus 2% for each skill rank you have with this skill. Canid creatures will be naturally drawn to follow you. Cost: Moderate Mana. | Range: Short. Pack Purge SPI U Remove minor afflictions from a target in close range. Minor afflictions include conditions such as {Blinded}, {Cowed}, {Dazed}, {Deafened}, {Frightened}, {Shaken}, or {Sickened}. Cost: Moderate Mana. | Range: Close. Cleansing Rattlebones VIG U This curse inflicts a pain-based {Distracted} condition and moderate damage based on the rank of the spell on corporal, organic creatures while you maintain the effect. Cost: Modest Stamina. | Range: Medium. Curse Savage Claws STR U Your claws are natural weapons that you can use to make median slashing damage attacks with. To protect them in battle, they gain Median Physical Damage Resistance. Your claws will improve your ability to climb on surfaces where they can find purchase. Cost: Passive Minor Stamina Beast Sidestep DEX U The skill improves your chance to evade an attack by 6% plus 1% for each skill rank you have with this skill. You must be able to move to invoke this skill. Cost: Moderate Stamina. Evasion Steadfast STR C This skill increases your surefootedness, assisting you in traversing slick terrain such as mud or ice, as well as resisting {Knockdown} skills. Earth Stun Block VIG U This skill provides you with moderate mental resistance against {Paralysis], {Shock}, and {Stun} effects. The degree of resistance increases for each skill rank you have with this skill. Cost: Passive Moderate Stamina. Mettle Swap Stamina SPI C Convert up to 10% of your Stamina points plus 1% for each skill rank you have with this skill into Mana. Cost: Variable Stamina. Awakening Swift Strike DEX C You can empower your melee attacks to inflict additional damage and improve their chance to break through defensive deflection techniques. Your attack damage and deflection penetration increases by 3% plus 1% for each skill rank you have with this skill. Cost: Minor Stamina | Range: Touch. Inertia Tracker PER C Your sense of smell is enhanced. You will be able to track, target, and locate objects and creatures by scent alone. Beast Versatile Weapon Expertise DEX C You are proficient with multi-functioning weapons. Versatile weapons are weapons that are designed to be equally useful for defense as they are for offense, or ranged melee weapons. Parrying daggers and throwing axes are two such examples. Ranks with this skill increase your ability to bypass defenses as well as parry incoming attacks. Passive. Expertise Vulture's Beak Mark VIG U For 10 minutes, this curse infects your target with pain-based {Impairment}, causing weakness. This lowers the target's Strength skills and Health by 4% plus 1% for each skill rank you have with this skill. Your awareness of the target is enhanced for the duration of the mark. Cost: Modest Stamina. | Range: Long. Curse Whisperstep DEX C This skill aids your ability to perform actions unobserved or unnoticed. Its primary focus is sneaking and hiding, but it will provide a minor enhancement to all secretive actions, such as sleight of hand. Cost: Minor Stamina InstinctTRAITS
TRAIT DESCRIPTION TYPE Anyone You can gain exclusive traits from any race, ancestry, or order. Racial No one You are immune to assessment skills and highly resistant to divination magic. Racial Sneaky You have a moderate enhancement to stealth-based skills. Racial Dual Cast +1 to Spirit. +1 to Vigor. You can simultaneously invoke two instances of a skill. Resource costs and material requirements must be met for each instance. Once cast, the skills function independently from each other. Hereditary Ideal Alias The closer this alias is to your current pattern, the harder alterations are to detect. Cooldown: Medium Hereditary Iron Mind You have major mental resistance against Domination and Confusion effects. Hereditary Scion of Hart's Holt +2 to Perception. +1 to Agility. You have been blessed with clear senses to watch over the wilds of the Kingswald and granted a moderate enhancement to your ranged accuracy to defend it. Hereditary Beastmaster Your animal companions will gain an attribute point each time you gain one. Achievement Chill Bane You have Moderate Cold Resistance Achievement Death Toll The cooldown for [Punching Bag] is decreased by 50% Achievement Defy Death When reduced to 0 health, individuals within one of your healing effects retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long. Note: This ability will trigger before [Punching Bag]. Achievement Durable Increase your health by 1 point for each point of Vigor per level. Achievement Force Adept Increased your {Force} affinity. Achievement Free Hand Reduce the resource cost of your Signature Spell to Minor Mana. Achievement Hobbler Your successful empowered attacks reduce your target's movement speed by 15% for 10 seconds. Achievement Hometown Hero +500 Reputation with the Fort Coral. Achievement Overachiever +10% to overcome magical resistances when fighting enemies with levels higher than your own. Achievement Punching-Bag When reduced to 0 health, you can retain consciousness for up to 0.5 seconds per point of Vigor you possess. Cooldown: Long Achievement Signature Skill +25% chance to Advance skills on the [Coin Catcher] chain. Achievement Skill Monkeys Your companions gain 2 common abilities Achievement Storm Strider Learn Stormbreaker II and gain median {Storm} resistance. Achievement Spirited +10% to mana recovery. Achievement Survivalist Healing spells on yourself provide 10% more health. Achievement Synergistic You can add your Healer spells to your [Healer's Touch], enabling multiple effects with a single casting. Achievement Tactician You have increased your {Calculation} affinity. Achievement Thick Skinned You have Minor Physical Damage Reduction. Achievement Undaunted You have Major Resistance against Fear effects. Achievement Unliving Fortitude You have major {Death} resistance Achievement Wellspring When you use a healing skill, a number of allies up to your Spirit in medium range other than the target receive 5% of the skill's heal. Closest allies are prioritized. Achievement Winter-kin Increased Cold affinity Achievement The Seal of Passing You have received the [Mark of Death]. Your destiny is bound to the aspect of Change. PropheticITEMS
ITEM DESCRIPTION TYPE AFFINITY Sheet [Basic Alchemy Belt] Minor defense. This belt enhances any alchemy-based skills by 15%. Additionally, items stored in the pouch or potion loops gain [Greater Glass Ward], which provides objects made of glass with maximum physical damage resistance. Lastly, you can use a mental command to have a potion in one of the loops teleport into your hand. You can specify if you wish the bottle to be opened during the transference. Waist - Uncommon Alchemy - Basic Alchemy Belt [Dimensional Duffle ] The interior of this sack contains an extradimensional space. It can contain materials up to 50 cubic feet in size and 300 lbs in weight. Its size and weight will not change in regards to the items placed within it. Tool - Storage Space - Dimensional Duffle [Grimwald's Legacy - Set] Self-buffs are shared with your animal companion within Short range, elevate your {Leadership / Pact} affinity, and provide a median damage enhancement to your allies. Uncommon - Set - Grimwald's Legacy Leadership / Pact - - Grimwald's Legacy - Set [Cavalier's Seal] If you are in Close range of your animal companion, you gain [Automount] and they receive the benefit of any helpful buff you apply to yourself. Finger - Uncommon - Set - Grimwald's Legacy Leadership / Pact - - Cavalier's Seal [Marshal's Treads] Median resistance to {Slow} effects and provides a modest damage enhancement to allies within Short range. Shins - Uncommon - Set - Grimwald's Legacy Leadership / Pact - - Marshal's Treads [Vanguard's Diadem] Median reduction to the impact of the {Pain} condition and increase your {Leadership / Pact} affinity. Head - Uncommon - Set - Grimwald's Legacy Leadership / Pact - Vanguard's Diadem [Haybreaker] This weapon has a median damage enhancement and major augmentation to breaking objects and bones. Weapon - Rare Disruption - Haybreaker [Healer's Satchel] A toolkit that replenishes its stock of basic healing staples. Items taken from the satchel and not used dissolve in a matter of minutes. Toolkit - Common Alchemy - Healer's Satchel [Hex-Wrecker] If your target is afflicted by one of your Curse-based skills, you can detonate the affliction, inflicting scaling damage based on the severity of the hex and its remaining duration. This action removes the curse effect. Range: Close. Item: Ring - Epic Curse - Hex-Wrecker [Hide of the Night Hunter] This remnant of the Night Skinner retains many of its lycanthropic properties: • Self-Repair (Median), • Damage Resistance Physical (Median), • Vulnerability to Silver (Major), • Morphic: The hide can grow and shrink in size from 1x1 to 15x15 feet. It can alter its shape into forms ranging from a simple wall-hanging to complex clothing. • Predators Instincts: The hide retains its original hunger. Anything placed within its jaws will cause them to bite down, syphoning moderate damage into repairs and grappling the item until commanded to release. Soulbound - Epic Moon - Hide of the Night Hunter [Leather Boots of Side Squeak] Minor defense. Can move the sound of your footfalls up to a close distance from your feet. Feet - Common Echo - Leather Boots of Side Squeak [Mending Strap] Repairs damage on items - 24 Charges Wrist, Waist - Common Alchemy - Mending Strap [Nimble Spinner] When spun purposefully, the ring will add 2 points to your Dexterity for 1 minute. It can be used up to three times a day, recharging at midnight. Finger - Common Celerity - Nimble Spinner [Pocketed Blue Gambeson] This padded armor provides minor defense to your upper body. Armor, Chest - Common Defense - Pocketed Blue Gambeson [Rod of Oneirism] Fire a ray using your Perception attribute. A target struck must withstand your Spirit or suffer distracting hallucinations for 1 minute. This wand has 6 charges, which can be recharged with personal mana. Range: Medium Charging - Wand - Uncommon Curse - Rod of Oneirism [Slow Stone] Imparts the {Paralyzed} condition to a target with close range of the thrown stone when the command word of 'Udaan' is uttered. The duration of the condition is dependent on its size. Larger creatures are paralyzed for less time. Rechargable Tool Earth - Slow Stone [Talisman of the Medic] A medic needs to be able to slip through battle in order to heal comrades or to get a patient to safety. This talisman will store up your movement and use it to make medium-range teleportation steps. It will store a maximum of 100 feet of movement per point of Vigor you possess. An ally can be carried with you by expending twice the amount of stored movement per teleport. Distance Pool: 1600 ft / 1600 ft Tool, Soulbound - Uncommon Teleportation - Talisman of the Medic [Wand of Thornhide] Inflict minor {Wood} damage to attackers when they deal damage to the skill-bearer. Duration: 10 minutes | Range: Touch Charged (28) - Common Wood - Wand of ThornhideIf you come across this story on Amazon, be aware that it has been stolen from Royal Road. Please report it.
DIETYDEX
So, having worked out this many gods, I have come to the conclusion that the ONE HUNDRED dieties is more of a title than an actual count. I'm 2/3 of the way to 100, and I'm sure I've not come close to covering all of them.
Name Word Providence Ahlur Alure Beauty, Art, Love, Music Ar'dhor Ardor Pride, Passion, and Zeal Ayl Ale The Brewer, Fermented drinks (Beer, Ale, Mead) Berghal Burgle Thievery Bhrude Brood Mother of Monsters, monsters, nightmares, fear Blayz Blaze Sun, Light, Day, Honesty, Protection from the dark Blu Blue Ancient god of Sky & Seas, Grandfather of 100 Bowntee Bounty Wealth, treasure, money Ch'har Char Fire, Burning, Forging D'fie Defy Individuality, Liberty, and Determination Dhmyz Demise Death, dying, and the unquiet dead Doe Myn Yenn Dominion Dominion, Demon control Ekwiti Equity Justice, Fairness Flete Fleet Racing and Runners Fuhree Fury Wrath, disaster, destruction Ghayle Gale Wind, Weather, Storms, Anger Gigi Giddy Gaiety, silliness, and vertigo Glauri Glory Rulers, cities, wealth, law Grayhs Grace Agiliy, Poise, Santity, Elegance, Patience Greahn Green Plants and Forests, growing things Guyll Guile Lies, Secrets, Trickery, greed, crime Guyst Giest The Dead God. (Not god of death. Guyst is dead.) Harqin Harken Rememberance Hayt Hate hatred, intolerance, spite Hoam Home Family, Community Kallus Callus Stoicism and endurance Kourjal Cordial Alchemy, Brewing, and Conviviality Kovhett Covet Desire, lust, revenge, desperation, trickery Krayv Crave Hunger, gluttony, deprivation, famine Mahjik Magic Magic, spells, skills, power, mana Mairree Merry Merriment, joy, celebrations, festivities, camaraderie Mirqantyl Merchantile Merchants Mith Myth Legends, stories Murqq Murk Darkness, Despondence, Secrets Murrcee Mercy Charity, compassion, healing, care of those in need Myt Might strength, battle, Nhvr Never Path in life untaken. Things that did not happen Noh Know history, knowledge, self-perfection Onhur Honur Truth, oaths, honor, loyalty Peur'te Purity Purity Phealti Fealty Order, seasons, defender of the plane Phewd Fued Vengeance, Vendettas, and Strife Phiks Fix Mending Phoarj Forge Smithing, Metals, Tools/Weapons/Armor Plhuk Pluck Breaking free, taking chances, bravery, orchards Puer'te Purity Purity, cleanliness, sacticty, holiness Raught Rot Decay, fungus, disease, age Raynj Range The Herder, herd animals, husbandry, herbivore animals Rhepe Reap Crops, Harvests, Farming, Growth, Aging Rhepoes Repose The dead, graveyards, and the sleep before rebirth Rhome Roam The Rambler, travel, hunters (people and animals), stamina, carnivores Seakur Seeker Finder of lost loves, lore, places, and things. Shelltur Shelter Safety, Sanctuary, Shelter, Comfort for Travelers Slumbur Slumber Sleep Sutt Soot Smoke, incense, ash, and burnable things Talhunt Talent Skills, mastery, training, self-perfection, effort Tenayshus Tenacious Persistence, determination, work, stamina Throass Throes Feeling and sensations Tirhant Tyrant Tyranny, slavery, pride, Torr'ment Torment Pain Urth Earth Ancient goddess of the ground and the underground. Grandmother of 100 Vehrmen Vermin Critters, Lesser Monsters, Pests, Annoyance Vyhne Vine Wine, grapes Wehl Well Life, Health, Healing, fresh water, springs Weht Wet & Whet Sharpening, dampness, and hunger from activity (not starvation) Whirds Words & Wyrds Language, Destiny, Words, Fate Whoaw Woe Pain, loss, envy, misery Whoud Wood Trees, carpentry, crafting, shaping, archery, shipbuilding Wymsee Whimsy The child god. Playing and playfulness. Imagination and pretend X'ployts Exploits Heroics, Guile, Cheating, VictoryDefinitions
AffinitiesElemental
Existential
Energetic
Esoteric
Enervative
Air
Beast
Force
Order
Chaos
Earth
Life
Light
Space
Death
Fire
Mind
Lightning
Soul
Shadow
Water
Wood
Sound
Time
Stasis
</div> <p><span style="text-decoration: underline"><strong> </strong></span></p> </td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto"> Affinity Levels0
None
6
Favorable
1
Trace
7
Strong
2
Minimal
8
Exceptional
3
Weak
9
Superior
4
Poor
10
Perfect
5
Moderate
</div> <p><span style="text-decoration: underline"><strong> </strong></span></p> </td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">Ranges
Self
Internal
Touch
0m / yrds
Immediate
<1m / yrds
Close
<5m / yrds
Short
<10m / yrds
Medium
<20m / yrds
Long
<50m / yrds
Distant
<100m / yrds
Extreme
<1000m / yrds
Sight
<3 miles
</div> </td> <td style="width: 7.94757%"> <p><span style="text-decoration: underline"><strong> </strong></span></p> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">Denominations
GP value
Copper penny
100 th
Silver quins
10 th
Gold piece
1 gp
Platinum crown
10 gp
Elemental Coins
100 gp
· Undium drib
100 gp
· Ignium brat
100 gp
· Eurusium wist
100 gp
· Terrium chun
100 gp
Dragon Geld Coins
1,000 gp
</div> </td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">AFFECT SCALE
1
Minor
2
Modest
3
Moderate
4
Median
5
Major
6
Massive
7
Maximum
</div> </td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">RARITY
Common
Copper
Uncommon
Bronze
Rare
Silver
Epic
Gold
Legendary
Primite
Mythical
Geldic
</div> </td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto">Fear
Slow
Flee
Shaken
Spooked
Cowering
Scared
Frightened
Panicked
Terrified
Horrified
Fatalistic
</div> </td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto"> Cooldowns Momentary 1 min Brief 5 minute Short 10 minutes Intermediate 30 minutes Medium 1 hours Extended 4 hours Long 1 Day </div> </td> </tr> <tr> <td style="width: 42.5491%"> <div style="max-width: 100%; overflow:auto"> Days SunDay MoonDay DewsDay WindsDay MersDay FireDay StarsDay </div> </td> <td style="width: 7.94757%"> </td> <td style="width: 49.5033%"> <div style="max-width: 100%; overflow:auto">Months
1
Snowglut
7
Highsun
2
Fasting
8
Dryrill
3
Windgrowl
9
Reaping
4
Blooming
10
Amberleaf
5
Greensweep
11
Coldrain
6
Seedsow
12
Barebranch
13
Highdrift
</div> </td> </tr> </tbody> </table> Next chapter will be updated first on this website. Come back and continue reading tomorrow, everyone!If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.