True Name: Alfred Varnsach [Family name, Skill Alchemy] Soul: Mortal Untethered Genseed: Human [3 Str, 3 Dex, 3 Con, 3 Int, 3 Wil, 3 Cha; +2 skill points Standard Size]
[Class] Level: 3 Awakened Corpse Wood Level: 5 [+2 Int; Unliving [Unnatural flesh (wood)]; -Remove: Mindless Dead]
Attributes (0/6): Strength: 8 Dexterity: 8 Constitution: 8 Intelligence: 16 Will: 10 Charm: 8
Feats: Knowledge: System Knowledge. Cause: Discover the system. Reward: One level in System Aptitude. Knowledge: Fledgling Mage. Cause: Successfully cast a spell. Reward: Spellcraft Act: Vile Concoction. Cause: Willingly drink a diseased brew. Reward: Disease Resistance. Ability: Mighty Intellect. Cause: Bring Intelligence to 15. Reward: +1 Skill point. Act: Devotion. Cause: Offer a prayer to true angels. Reward: Experience granted The Ever Hungry. Cause: Offer a prayer to Sahrzuel in thanks. Reward: One Biotrait point. The Unconquered. Cause: Offer a prayer to Ithrenial in thanks. Reward: One skill point. The Servant King. Cause: Offer a prayer to Mythraziel in thanks. Reward: One skill point. The Herald of Chaos. Cause: Offer a prayer to Vaelion in thanks. Reward: One random attribute The Justice. Cause: Offer a prayer to Zenthaviel in thanks. Reward: One growth point.
Skills (0/7):
The tale has been stolen; if detected on Amazon, report the violation. System Aptitude: 1 [Source: System Knowledge] Allows access to the Status Void. Alchemy: 1 [Source: Varnsach family name] Grants access to the alchemy recipe system. Attribute Boost: Intelligence (+2) Spell Craft: 2 [Source: Fledgling Mage; Perk: Refined Control] Allows the user to view spell constructs, engines, and drives in the status void. Refined Control: Gives access to a suit of tools that can assist spell craft. Construct Capacity: 3 [Perk: Expanded slots x2] (9 slots) The user gains a bank of three storage slots in which spell constructs, engines, or drives can be stored. Expanded Slots: +3 slots. This perk may be selected multiple times. Copy Construct: 1 The user can duplicate one spell constructs, engines, or drive. This copy can be placed in the spell construction area or in a storage slot. Pause Construct: 1 When crafting a spell, the user may stop its construction without having to maintain focus on it.
Curses (0/5): Haunt: Titanfall Manor [Poltergeist, Mana Corruption]; YOU MUST REMAIN The untethered is more powerful while in their haunted location. All attributes are increased by three and all skills are considered one level higher for any effects based on skill level. However, if the untethered leaves their haunt, all attributes are reduced by three instead. Poltergeist: The untethered may move any object that belongs to their haunt at will, as though moved with a strength equal to their will. Mana Corruption: The untethered can control all mana in their haunt. They may move it, designate who may use it, or turn spells that use the mana against the caster. Unliving [Unnatural flesh (wood), Unrooted]; YOU CANNOT LIVE The untethered is not affected by the necessities of life. They do not need to breath, eat, sleep, or drink. They are immune to most poisons and diseases. Their life energy cannot be drained. However, the untethered cannot benefit from any imbibed potions, ichors, or the like nor use biotraits. Unnatural Flesh (Wood): The untethered's flesh is formed from wood. Unrooted: The untethered's spirit can separate from their physical body. Graveless; YOU MAY NOT REST The untethered has no grave, which means their are not vulnerable while they rest. However, they regenerate damage to their body much slower.
Notable Natural Skills: Research: Apprentice Investigation: Apprentice
Biotraits (1/1): Disease Resistance [Source: Vile Concoction] Enhanced the bodies natural defense against disease.
Known Magical Components: Engines: Force, Control, Sense, Connect, Energy Drives: Efficiency, Focus
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