Anti-Mage

Chapter 72 Death From Above


Anton considered using a fireball; It would be so easy. He decided against it, though. He needed to devise a way to combat these creatures and inflict substantial damage. If a normal dagger did up to four points of damage and had a durability of 100, and a Rare dagger did 400 points of damage and had a durability of 10,000. It was apparent that he needed a rare dagger, preferably two.

Anton checked his Personal Status. His current Strength was 8,577, which gave him a damage bonus of 856. Instead of over 40 attacks to kill one kobold, he could drop it down to four or five attacks, maybe one attack if he could pull off a critical strike. He still couldn't take on more than two or three at a time, but he should be able to sneak back into the camp and get a weapon, or weapons.

He wasn't sure if the Kobold had seen him when he jumped because it could see through his Stealth, so this time, if he went back to the camp, he'd have to move slowly and actually sneak from cover to cover as he made his way into the base.

First, though, he tried to create a copy of the dagger he'd seen with Create Item, which generated a SYSTEM error.

Error! Current Spell Rank cannot create higher Rank Items or Weapons.

So, he needed to rank up to be able to learn spells and have skills that could create items that could handle being wielded by someone of a higher rank. Good to know.

Anton adjusted his vision and hearing with Malleable Body so he could settle in to watch the Kobold Camp through the night and for the rest of the next day. Of course, he soon realized waiting would be a very bad idea. During the first hour, he remained Stealthed and covered in the cloak he'd created to blend in, watching as scout parties of five were sent out to look for him. His luck must have held, because the kobolds only came within 20 feet of him once.

During that first hour, he'd become able to tell the Kobolds apart, though he couldn't be exactly sure, as there only seemed to be six different Kobolds; there were just multiple copies of those six. Was the Labyrinth creating exact duplicates?

An hour later, he had his answer when a group of five walked out of the entrance to the Labyrinth that looked almost identical to the five different types he'd noticed in the camp. If Labyrinth was creating five new kobolds every hour, and they were leaving Labyrinth immediately, this could be very bad.

Anton watched as the scouting parties brought back various small game animals, including those that resembled foxes, wild boars, and deer. Most were still alive and were eaten fresh. Anton only watched this for another hour before he decided to range out away from the makeshift camp and see what was in the local area.

Maintaining Stealth and moving at an easy 40 miles per hour, Anton moved in a spiral pattern away from the Kobold camp. Six hours later, he had a pretty good idea of what was within forty miles of the kobold: trees, bushes, and small game. That was it. The land was relatively flat, but the forest was dense, which made looking off into the distance impossible. At best, he might be able to see 200 feet in front of himself, unless he was in a clearing or near a river and he hadn't found either yet.

There were no monsters that he could detect, besides the kobolds. There was also no indication that this world had sapient life anywhere nearby. It didn't mean the planet wasn't inhabited; it just meant no one was nearby.

Anton's thoughts were shattered as an arrow pierced his chest, directly through his heart, followed by another arrow that took him in his left shoulder. Anton allowed the impacts to knock him to the ground and rolled up and behind a tree opposite the direction the arrow had come from as he willed the void to destroy the arrows while he checked his hit points.

Hit Points: 14,075 of 17,145

Next, he checked his Combat Log.

An Arrow has struck you and pierced your heart.

Critical Strike

Damage: 1,706 ((Base 600 + 242) x2 Critical Hit)

Damage taken 1,535 (1706 – 171 (Physical Damage Resistance))

15,610 Hit Points Remain

Heart Damage Inflicted

You are BLEEDING.

You will lose one-half of the inflicted Damage, 768 Hit Points per second, until healed.

An Arrow has struck you

Critical Strike

Damage: 1,706 ((Base 600 + 242) x2 Critical Hit)

Damage taken 1,535 (1706 – 171 (Physical Damage Resistance))

14,075 Hit Points Remain.

You are BLEEDING.

You will lose 10% of the Inflicted Damage, 154 Hit Points per second, until treated or healed.

Anton had just enough time to think, Shit, at that rate he'd be dead in 19 seconds, before he noticed the group of kobolds that had been lying in ambush for him. He'd noticed them because one of them had begun casting and drawn his attention to the group. There were five. One had a bow, three were already breaking from cover and running toward him, and the fifth was casting a spell.

The first thing he had to do was stop the bleeding, and without a heart, he was going to have to respawn if he didn't get a handle on this. After a moment, he had a thought. Could he use Malleable Body to recreate his heart? Anton concentrated and willed his heart to reform with Malleable Body even as he focused on activating Spell Absorption to absorb the beam of black light that reached out and struck him.

As his heart reformed, he absorbed the spell and, without missing a beat, recast the stored spell at one of the melee fighters rushing toward him. His target vanished as it was disintegrated. Normally, he moved at less than 1,000 feet per second to make sure that he didn't break the speed of sound. A quick change to his body as part of his heart adjustment to protect his eyes and ears, and he didn't hold back. In half a second, he stood before the Archer and applied his full strength to the creature's wrists as he squeezed both wrists until it was released, as the creature's hands went limp and released the bow.

Anton caught the bow, grabbed the quiver off the kobold's back, and kicked off the creature. He used that kick to push off away from the kobold and moved 5,000 feet in a single second, which put him well outside the kobold's visual and auditory ranges. He was hidden behind a tree before the kobolds had time to react, where neither he nor the kobolds could detect each other.

The caster must have cast a spell because a single magical bolt flew out of the trees toward Anton from their direction. That it had a range of at least 5,000 feet was impressive. Anton covered his hand in a sheath of void energy, reached out, and snuffed out the spell with a touch.

Now that he was out of their line of sight, he should have enough time to equip the quiver and get set up to take a few shots with the bow. Okay, maybe calling it a bow was a bit much. It was sized for a kobold, so it was more like a mini-bow, but beggars couldn't be choosers. Besides his Jack-of-all-Trades perk should allow him to use the weapon, he'd just have to be careful with it.

Anton checked on his pursuers. Two of the kobolds were moving slowly and had just moved within 200 feet so that he could see them. Unfortunately for the kobolds, Anton had used a trick in a tabletop game once, and this seemed like a perfect place to utilize it. Anton cast Adjust Weight on himself, so that he weighed only one pound, and rapidly climbed up the tree on the side that the kobolds couldn't see, using only his arms and hands. When he reached the top, he allowed his momentum to carry him up through the top branches until he came down to land on the leaves.

In a method of movement that resembled an astronaut moving on the moon, Anton hopped and skipped until he was behind the mage, who was about 300 feet behind the two melee fighters and 200 feet behind the archer who had pulled a dagger and was also running forward. The quiver he held only had fourteen arrows, but that should be more than enough.

Anton took aim, notched an arrow, gently pulled back the bowstring, and fired. He hoped that the magic-using Kobold didn't have a magical shield or that if it did, it was directed toward his front. It did not have a shield covering its back. The arrow flew true and entered the kobold mage's back just to the left of the spine, went through its heart, and out through its right hip.

Amazingly, that single shot didn't kill it. The second arrow, which Anton had aimed, was where he thought the middle of its back would be a moment later, entered its spine, and pinned the monster to the ground, dead. Anton looked to the other three that were still running away from the mage's position toward the tree Anton was "hiding behind," they hadn't heard a thing.

The mage had been 200 feet below him. The archer was moving away, and at least two hundred feet away. Though Anton didn't know what it was going to do, both of its wrists were broken. Whatever, it was next. Anton aimed and again let two arrows fly in quick succession. Unfortunately, neither was a kill shot, but the first struck the kobold archer in the upper back and right shoulder. The second arrow took it in the lower back on the left side.

The archer tumbled to the ground, looked back to see their mage face down in the dirt, and screamed. The other two kobolds came to a stop and looked back. Anton moved slowly until one of the trees below him blocked any chance that the two kobolds out in front could see him standing on the leaves above the treetops from their angle. Then he moved slightly to the side and took careful aim at the Kobold on the ground, who was trying to pull out the arrows in its body with its broken wrists. If the situation weren't so serious, he would have laughed as a scene from the movie Deadpool passed through his thoughts: When he punches Colossus twice, "Everyone fears the T-Rex."

Focusing on his surroundings, Anton watched as the other two kobolds moved slowly from tree to tree as they continued toward the area where Anton had been on the ground and searched. While they moved slowly, Anton moved across the treetops at the same pace. His mana regeneration was far more than the cost of the upkeep for Adjust Weight, so it was nothing for him to move into a better position as he slowly made his way closer.

He double checked the quiver; only eight arrows left. He still didn't know how they were doing so much damage; they looked like regular arrows to him. Maybe it was something about mana density or some other such mechanic for items made in a higher-ranked world? He'd have to look into that.

From his vantage above the treetops, it almost wasn't fair when he was able to break line of sight with one kobold and shoot the other from approximately 200 feet above its head. This time, he did try for a single heart shot to see what would happen. He hit the kobold exactly where he wanted and watched as the kobold reached for its chest. Anton held his second shot and watched as the Kobold struggled for six seconds before it lay still, dead.

Anton checked the local area. There was no way to be sure if anyone was stealthed or camouflaged, so he moved again, keeping an eye on the last kobold. The kobold looked around, realized that it was the last, and began to pull an animal horn to its lips. Anton aimed and released his first arrow, which entered the kobold's throat, and then a second arrow, which pierced the creature's chest and hit its heart. As the creature dropped to the ground and writhed, Anton adjusted his weight to fall slowly beneath the canopy of leaves and then reduced his weight again, using his hands to guide himself down the trunk of a nearby tree to the ground.

Once he was on the ground, he allowed his weight to return to normal before he walked over to the dying kobold and grabbed the dagger out of its weakened grip. With little effort, Anton held the kobold down while he drove his new dagger through the monster's eye and into its brain. It twitched for a moment and then lay still.

Unlike the kobolds inside the Labyrinth, all four of the five kobolds he'd killed remained where they'd fallen. The one that he'd hit with the spell he'd absorbed had been disintegrated entirely, leaving nothing behind. Anton rechecked his surroundings before he quickly moved between the four remaining corpses. They didn't have much. He found a wand on the mage. On the archer, he found a makeshift whittling knife, probably used to make arrows. There were also three hand axes, three additional daggers, and four makeshift bags, each containing what appeared to be clippings and berries from plants. Maybe he could eat them, but he wasn't going to try. Anton allowed his void energy to destroy the bags.

Next, Anton was able to recover three arrows he'd fired, giving him eight total, and placed them in the quiver. He quickly used Analyze on the Bow, Arrows, Hand Axes, and Daggers.

Dagger

Rank: Rare

Durability: 10,000

Base Damage: 400

This Dagger is made from materials found in Rare or Tier III Realms or Universes.

Class Perk (Skill Savant) has activated.

Class Perk (Jack-of-all-Trades) has activated.

Jack-of-all-trades (Magic Item Lore) knowledge is granted.

Subject: Higher-Ranked Items

Creatures, Items, and materials from Lower-Ranked Realms cannot withstand the mana density of this weapon. Conversely, this weapon will not do much against creatures, items, and materials from higher-ranked realms.

Common Items will normally have a durability rating of 100.

Common Weapons will usually inflict between 1 and 20 hit points of damage when utilized correctly. and will inflict that damage normally. When wielded by a creature with sufficient Strength, the weapon can inflict up to the Base Damage of the item without issue. Damage inflicted depends on the rank of the creature wielding it.

Examples:

A Common Ranked individual with an 18 strength swings a rare dagger. The weapon will inflict 8 Damage. They do not have the strength to take advantage of the full base damage of the weapon.

An Uncommon Ranked Individual with a Strength of 180 will inflict 85 points of damage. They do not have the strength to take advantage of the full base damage of the weapon.

A Rare Ranked individual with a strength of 1,800 can inflict up to 895 points of damage; Base 400, doubled and then some. Doing so would also reduce the durability of the rare dagger by 95 points.

NOTE: Bonus Strength damage in excess of double the Base Damage Rating inflicts Durability damage on a one-for-one basis to the weapon's durability.

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When Durability is less than half, the likelihood that the item will break each time it is used is a percentage of the remaining durability. For instance, a common item with a maximum durability of 100 and only 40 durability remaining has a 20% chance of breaking each time it is used, increasing to 40% at 30 durability, 50% at 25 durability, and so on.

At a durability rating of zero, the weapon is destroyed.

Hand Axe

Rank: Rare

Durability: 10,000

Base Damage: 600

This Hand Axe is made from materials found in Rare or Tier III Realms or Universes.

Bow (Small)

Rank: Rare

Durability: 10,000

Base Damage: 100 (if used as a bludgeoning item)

This Bow is made from materials found in Rare or Tier III Realms or Universes.

Arrow (Small)

Rank: Rare

Durability: 5,000

Base Damage: 100 (When used in Melee) / 600 (when fired from a Bow)

Arrows have reduced durability and automatically have a 50% chance of breaking upon impact when fired from a bow.

Wand of Magical Bolt

Rank: Rare

Durability 4,139 of 5,000

Augmented: Damage / Multiple Attack (2) / Reduced Mana (2)

Range: 1,000 feet

Damage: 800

Charges: 55 of 100

Charge: Regeneration Rate: None

Note: This magical item does not regenerate charges naturally but may be recharged.

This wand can fire up to three Magical Bolts at three targets or a single target that will inflict up to 800 points of damage each.

This is a magical attack. Damage in excess of double the hit points of the target and the durability rating for items of that rank will cause objects to explode. Example. A Common, or Tier I, creature normally has between 20 and 30 hit points. A Common, or Tier I, item will typically have 100 durability. If the creature takes 800 points of magical damage from a spell, the mana saturates the creature, and it explodes as it is vaporized. Anything within 10 feet of the blast will take full damage. Beyond that radius, the energy releases a pressure wave, but damage is negligible.

Class Perk (Skill Savant) has activated.

Class Perk (Jack-of-all-Trades) has activated.

Jack-of-all-trades (Magic Item Lore) knowledge is granted.

Magical Items may be recharged by mages with the skill Enchanting at Common Rank.

Skill Slots Required: 1

Would you like to unlock the skill Enchanting for one Skill Slot, Yes or No

Anton chose "Yes"

Congratulations! You have learned the skill Enchanting.

Enchanting

At Common Rank, you may examine magical items and have a chance to discern their magical properties automatically without setting off any safety features or traps within the item. You are also versed in the various types of enchanted items and the common phrases that are associated with the activation of said magical items. However, items can be keyed to specific languages, so you might have to learn those phrases in the required language.

Individuals with this skill may create common, ranked Magical Items, provided they have a blueprint or formula for the magical item

Finally, Magical Items up to two levels greater than your skill level may be recharged as follows:

Common Magical Item: 1 Charge – 10 Mana

Uncommon Magical Item: 1 Charge – 100 Mana

Rare Magical Item: 1 Charge = 1,000 Mana

At Common Rank, the Enchanter is limited in what they can create; however, as the skill of the Enchanter grows, the power of the Magical Items they create will grow exponentially.

Anton pulled up his Status and looked at his Mana Pool. It was nice to see that he actually had a mana pool now. Currently, it had 16,602 mana, and he regenerated 856 every turn. A little quick math and he figured that every 10 turns, roughly a minute and forty seconds, he could recharge eight charges on the wand. So, in approximately nine minutes, he could have the wand back to 100% of its original charge.

Before he did that, though, he wanted to try something. These Kobolds had roughly 4,500 hit points. He needed to see if his ability to destroy matter of Rare creatures with his Void ability was still based on the creature's weight or if the hit points had something to do with it. He went over to the first Kobold and picked it up. He gauged that it probably weighed between 90 and 100 pounds. It might be small, but it had a dense muscle structure.

Anton activated his void disintegration field and watched as the kobold vanished within thirty seconds. At 46 pounds per turn, that was about right. If the disintegration rate had been based on initial hit points, it would have taken much longer. So once the soul fled, his ability didn't care what rank the creature was when he was destroying the carcass, which probably meant that it also worked the same way on any items or structures created in higher-ranked realms. That was really good to know, suggesting that no matter what he ran into, if he was conscious, he could escape, unless they kept him unconscious, of course.

Anton quickly took care of the other three bodies and then, using Adjust Weight, moved back up one of the larger trees until he was on the tree tops. Then he moved over 1,000 feet away from that tree and lowered himself down onto a branch. For the next nine minutes, he recharged the wand. With a little bit of testing, he realized that he could recharge the wand and do other things if he wished. He still had to figure out how to get blueprints…

Class Perk (Skill Savant) has activated.

Class Perk (Jack-of-all-Trades) has activated.

Jack-of-all-trades (Magic Item Lore) knowledge is granted.

Magical Item Blueprints

Magical Item Blueprints can be found as treasure, purchased, and created with the Enchanting Skill, Create Blueprint.

Skill Slots Required: 1

Would you like to learn the Enchanting Skill, Create Blueprint? Yes or No?

Anton chose, "Yes."

Congratulations! You have learned the Enchanting Skill, Create Blueprint.

Create Blueprint

With this skill, you may create magical Item blueprints that can be utilized to create Magical items, provided you have the materials, components, and mana to do so. Each Blueprint may be utilized multiple times; however, each time it is used, there is a chance that the Blueprint will be consumed in the process. The chance that the blueprint will be lost increases with each subsequent use.

First time 0%

Second time 10%

Third time 20%

Fourth time 40%

Fifth time 80%

And so on.

The average of the Intelligence and Wisdom attribute modifiers does affect this chance, as does luck.

Blueprints can be created in two ways. The first is meticulous research and testing. Creating a magical item requires roughly one hour per point of durability the item has. At common rank, 100 hours, at uncommon rank, 1,000 hours, and so on.

Alternatively, you may reverse-engineer a magical item in your possession by using this skill to scan the item and create the blueprint for you. Note: Blueprints can be either physically created or added to the enchanter's mental library that only they may access; the choice is up to the enchanter at the time the blueprint is created.

You may carry a number of blueprints within your mental library equal to your wisdom attribute bonus. If the blueprint is consumed in the creation process, it is removed from your mental library, and space is made for a new blueprint. If a physical blueprint is consumed, it simply vanishes.

Regardless of which type of blueprint is chosen, the original magical item utilized to create the blueprint is consumed in the process.

You may only create blueprints equal to or lower in Rank than your Skill Rank. Using this skill on higher-ranked items will have no effect.

Anton quickly checked his remaining Skill Slots. Eighteen left, Nice. Then he checked his experience and the treasure he had gained. He'd earned 50,000 experience, 200 silver, and 2,500 Conviction. Yes, he had turned on his sigil this last time, and he was going to keep it on because Keres needed all the Divine Energy he could earn for her. A glance at his level showed that he now only required 45,405 experience to reach level 30.

Next, he considered his new skill and smiled. If luck played into the equation, his blueprints were going to last quite a while. He wouldn't be able to utilize this common-ranked skill to copy the rare wand, but eventually, he would. Also, if he made it back to Terra, he could take some of the common magical items and create those in short order. Yes, he had a lot of faith that this skill would be helpful.

Now that he had a wand, and he could probably find another wand on the next mage he encountered…It was time to go hunting. He needed Experience, Keres needed Divine Energy, and he also wanted to level. Anton kept Stealth active as he made his way back above the trees, where he moved across the treetops and allowed his vision and hearing to pick out the other scout groups. It was time to get to work.

He'd been correct. The Labyrinth wasn't one for variety, and the next four patrols he encountered all had similar equipment. His primary tactic was to use the bow to take out the mage with a shot to its back, then magic bolt the crap out of the other four until they were dead. Usually, two arrows and eight charges off the wand later, the kobolds were dead, and he was recovering daggers, hand axes, and wands. He'd dispose of the bodies with his void ability and then get back up into the trees and move on to the next target.

Now that the sun was coming up, he had five bows, five identical wands, 14 hand axes, and 24 daggers, all Rare Ranked. It was time to see if what he'd been doing was having an effect. With Malleable Body, he adjusted his bone density to make himself lighter and incorporated feathered wings into his form before he jumped into the sky. With Adjust Weight, he reduced his body's weight by half, which allowed him to create even more power with each stroke of his wings and launch himself straight up. Once he was at least a half mile above the ground, he adjusted his eyes to improve his vision and began flying toward the kobold camp. He should be high enough that they'd have a hard time seeing him, especially with Stealth active and active daylight hurting their vision, hopefully.

As he looked over the camp, which seemed to have hundreds of kobolds running around creating small walls, watch towers, and areas to eat and sleep, Anton was reminded of a video he'd watched in Junior ROTC (Reserve Officers' Training Corps) in high school. The one about General William "Billy" Mitchell advocating for air power and proving to then-Secretary of the Navy, Josephus Daniels, that they could indeed sink ships.

The point of the video was that air power was king, and as far as he could tell, there was no air power on this planet besides him. Which meant, with wands that could attack from the air, he could be the equivalent of an AC-130 Flying Fortress, raining down death from above. First, though, he needed to see if he could move fast enough and still track targets from less than 1,000 feet above the ground, as that was the maximum range of the wands.

The recon he did on the camp allowed him to estimate that there were approximately 300, probably more, kobolds there. He flew over ten miles away, picked one of the few small clearings he had flown over, and began testing his ability to attack a target and turn back to the target to try to attack it again in the same combat turn.

Immediately, he realized that he was moving too fast. If each Kobold had almost 5,000 hit points, he'd need to dedicate at least nine magical bolts, or three magical charges from his wand, to each Kobold. That meant that he could do a fly by and utilize eighteen of his attacks to decimate up to six kobolds during each pass.

If he could fly at the speed of sound, or just under it, how long would he be within range of the camp? At 700 miles per hour, just under Mach one, he'd be traveling at roughly 1,026 mile per second which meant that he'd be within range of the camp for at most three seconds, which meant that at most he'd be able to target one kobold during the first second, hit it twice, hit it a third time one second later and then attack the second target for the first time and finish it off with two attacks during the third second.

He conducted some quick tests and modified his body to handle the high-energy turns better. No matter what he did, he couldn't get back over target in the same turn, so at most he would be able to attack two targets each turn. They should die, though

With five wands, he could attack 500 times, which meant that he should be able to kill 166 of the kobolds before he'd have to recharge the wands, which would take about one hour for all five. In that time, two more groups of five should come out of the entrance to the Labyrinth, which meant that he'd kill about 156 kobolds an hour. If there were over 300, he'd be here for at least two, probably three hours.

Yep, that was the plan, it was a good plan, and these little kobolds were going to rue the day they'd left the Labyrinth. Anton made sure all the wands were fully charged and then adjusted his body to be as dark as possible as he stored all of his clothes and items in his Portable Exchange. The only item he was carrying was a wand, and he'd swap each out between passes. Then he'd take a break for an hour and get back to it.

Of course, he wasn't going to take a break for a full hour. Then he'd be predictable. He'd alternate between using one or two wands at a time and then take a twenty or forty-minute break, or two twenty-minute breaks, with a couple of extra minutes here and there to throw them off.

In the end, he needn't have been so careful in setting up his strafing strategy. On his first pass, he took out two kobolds before they knew he was in range, and then he was out of range. He made sure to pass by the edge of the camp so only a few had the possibility of retaliating as he attacked.

One problem he ran into was that if he targeted a mage, it usually took between five and six attacks to break through their spell defense and then kill the mage. Those with quick reactions were able to counterattack him with their wand, which Anton negated by catching any magical bolts fired at him in his left hand, which he covered with the sheath of void. So long as he only hit the edge of the camp, he didn't have to worry about multiple mages attacking him at once.

It was slow and tedious work, but the kobolds fell at a rate of one or two per turn. He paused and floated on the currents while recharging his wands, but never gave the kobolds more than a 45-minute break. Six hours later, as the sun reached the middle of the sky, Anton didn't detect a single living Kobold until five more stepped out of the Labyrinth, which he quickly killed. In the end, he killed 403 kobolds over the space of 10 hours. The last forty are coming out of the Labyrinth, five at a time, every 30 minutes. The reason he spent four hours in the camp was that it took him that long to recover all of the weapons and wands. He didn't bother to recharge the wands, yet. He'd do that when he had some downtime.

Anton reverted to his true form, landed, and began collecting everything he could while disposing of the bodies. When he was done, he'd recovered 2,014 rare daggers, 1,209 rare hand axes, 403 rare bows, 5,239 rare arrows, and 403 rare Wands of Magical Bolt. He also received enough Experience to reach Level 45 and earned his way up to Conviction Level 8. He could Summon the Sigil of Death with Conviction; if he couldn't have done so for free, He could bestow the Blessing of Death upon another, and his Lay on Hands could either heal or inflict six points of damage on the target He'd earn another Conviction-based perk when he reached Conviction Rank 10.

Additionally, when he'd reached 600 Kobolds slain, his Kobold Slayer Title improved to Level three.

Congratulations! You have earned the Title Kobold Slayer III for killing 600 Kobolds. Your natural aura will automatically cause Kobolds to become nervous in your presence

6,000 XP granted

+15% to all Intimidation Challenges

+3 to any damage you cause to a Kobold

As soon as Anton had killed the last five Kobolds to exit the Labyrinth and disposed of their bodies, he walked through the portal and made his way to the Node room. When he arrived, he walked up to the node, placed his hand on it, and said, "Re-engage Node Barrier at Labyrinth Node Kalcifar-001."

It couldn't be that easy, could it?

It was

Node Barrier engaged.

Node Kalcifer-001 is now working within the SYSTEM Required Parameters.

Access to the Planet Kalcifer is now restricted until such time as the native denizens of Kalcifer have made their way into the Labyrinth

Quest "Close the Door." Has been completed.

100,000 Experience Awarded

1,000 gold awarded.

Labyrinth Walker, You may travel to any node you have previously opened, or you may continue into the Labyrinth from this point. NOTE: You are not a Native denizen of Kalcifer. Clearing all ten levels will NOT unlock access to Kalcifer. Barring outside interference, the estimated time until natives enter the Labyrinth from Kalcifer is 5 million Terran Years.

Okay then, there actually weren't any people on Kalcifer, and it was a baby planet, probably with its first explosion of planet life, maybe its second. It was in a rare realm, though, so that might speed things up. Anton picked a corner in the node room away from the portal that led deeper into the Labyrinth, sat down, and began recharging the wands. He had 403 wands missing, between 25 and 45 charges. That meant that on average, using 35 as the mean number, he needed approximately 14,105,000 mana to regenerate. He should be able to do that in about 45 minutes. If he was going to head deeper into the Rare Ranked portion of the Labyrinth, he definitely wanted every wand he possessed to be fully charged.

Before he started, he cast Create Item to create a 10-pound block of Oak Wood that he could then carve into the shape of a bow. He used his Void ability to shape the bow into the desired size and form, and then used Conjure Item to create sandpaper to smooth out the wood. He took his time with the sanding process while he recharged the wands. He didn't think his bow would be as powerful as a rare bow, but maybe he could use it. He wouldn't know unless he tried, though. Besides, it was something to do while he sat here, acting like a recharging station.

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