Girl Hero: Revenge on Goblins!

Chapter 632: Chapter D228: Spirit Deity (3)


The Kingdom Army suddenly brushed off its previous weak stance, advancing with a courageous momentum, forcibly tearing open the encirclement of the Winged Army.

The Depraved Hero narrowed his red eyes, letting out a cold snort:

"Hmph, finally some decent opponents."

Feeling the strong magic power within the Kingdom Army[], the Hero's expression also relaxed a little.

"It's the strong forces of the Capital—"

1. Central (Support)♛

2. Front (Vanguard)

D2=d2(1)=1

Even the Demon Mage who was following closely behind the Hero snapped back to reality, exclaiming in surprise.

"[]? How could a Professional of this level be teleported here? Did it manage to bypass the perception of the Key of Transformation?

1-5. High-Tier Legendary♛

6-8. Palace

9. Demon

10. Great Success/Great Failure

D10=d10(5)=5

High-Tier Legendary—this is a title for those who possess the strength of a Fourth Transition yet remain in the Third Ascension due to various reasons.

The road of Professional becomes increasingly difficult as one's level rises.

During the First and Second Transformation, one could complete reincarnation with just the power of the Stigmata, but after reaching the Third Ascension, the difficulty increases significantly.

The more powerful the Profession, the more demanding the requirements for reincarnation. For example, the Third Ascension of the Cruising Bishop requires one to conduct pilgrimages alone to churches in various regions.

Like the current Hero, who is temporarily unable to meet the reincarnation conditions, thus still remains in the Second Transformation.

Similarly, there are many Professionals who, although have reached the Third Ascension, have traveled far on their Legendary Road yet never manage to find the gate to ascend to the Palace.

Even so, their strength is not to be underestimated.

Under the Blessing of this High-Tier Legendary, the momentum of the Kingdom Army reversed instantly.

They brushed off the previous exhaustion and weakness, like a red-hot knife slicing through butter, directly cutting through the ranks of the Winged Army, advancing unstoppably towards the central area of the Sanctuary.

[High-Tier Legendary]

1. Mobile Bishop

2. Prince Commander

3. Magic Weapon Master

4. Saintess Candidate

5-8. Anchor: Inner God

9. Hero

10. Great Success/Great Failure

D10=d10(7)=7

♛: Inner God (Spirit God Mage)

A special Profession that emulates Original Belief.

By aligning body and mind with Ancient God (Ancient Magic Creatures), one awakens and shapes one's own Divinity.

Combining the awakened power with one's own elements, shaping a side of one's soul into a Divine Statue in the heart, and offering faith to it.

But unlike traditional god-demon faith, the faith of a Spirit God Mage is not directed towards an actual god-demon but rather towards the possibility that one could also be a god.

A Magician is both a humble believer and an arrogant god, and this contradictory positioning tends to cause spiritual issues, therefore only those with firm will from the Church would choose this path.

Due to the exclusivity of Original Belief, Magicians generally only create one Divine Statue, and depending on the emulated god, the Professional of the Fourth Transition also holds its own uniqueness.

To achieve the Fourth Transition into the Palace, one needs to unify with the soul side formed into the Divine Statue.

If conflict arises with the side, it may lead to body and mind collapsing and reorganizing, devolving into a twisted Magic Creature; there's also a scenario where the side, being devoured backwards by the god, changes one's personality completely.

Only by firmly asserting one's existence and subjugating the side of the divine with a human body can the Fourth Transition be truly completed.

This process of unification is called 'Unification'.

[Spirit God Mage LV77]

Strength: 133

Agility: 102

Constitution: 296

Intelligence: 72

Perception: 310

Charm: 287

Magic Power: 8887

Skills:

Blessing LV6: Blessed Fortune. Increase Strength by +60 for friendly units within Perception Range, and allows a reroll upon action failure

Validation LV10: Life Lies in Stillness. Halves Agility, restoring life value by Charm/10 each turn, reduces damage taken by 0.7.

Communication with Ghost Skill LV10: Summoning God Guard. Summons and purifies the spirit of the deceased. If the deceased voluntarily responds to the call, no Magic Power is consumed, status obtained: Netherworld Magic Corps D2~D4 (limited to Magic Ability).

Sacrificial Ceremony LV7: Builds altar and offers sacrifices. Depending on the ritual specification D10, gain a boon, or inflict a bane on enemies. Can perform a Sacrifice every three turns, consuming 300*specification Magic Power.

Dance and Music LV7: Enhances the effect of the sacrificial ceremony through dance and music, D Charm +70.

Special Skill:

Inner God-Five-Colored Bull: The Five-Colored Divine Bull is a mythical creature from a foreign country's legend, with fur of five colors, an ancient Familiar passed down through generations by the Royal Family, regarded as the Guardian God of the nation, symbolizing auspice, loyalty, and strength. Upon activation, acquire the spirit of the Divine Bull, all actions gain D2, Strength gains D3, Constitution*4.

Original Totem: Every turn, deploys D Agility/10 Totem Poles, transforming the area into a Divine Domain, synchronizing the obtained boons to friendly units. At the same time, up to Constitution/10 Totem Poles can exist, each providing friendly units with a boon of Constitution, Strength +50. The Armor of Totem Pole is Level 77, durability related to Constitution, each Totem Pole feeds back 0.1 of the damage.

God-like Construction-True Descent: During a Sacrificial Ceremony, can consume all Magic Power, entering an Exhausted State, summoning [Five-Colored Divine Bull. Pseudo (R8-)], lasting 7 turns. If the Five-Colored Divine Bull dies, the user's level and all attributes are permanently halved.

[Gender (Male-Female, 33 or 99 is Minotaur)]

D100=d100(41)=41

[Appearance (the lower the younger)]

D100=d100(42)=42

[The Hero's next move—]

1-3. Follow them ♛

4-6. Return to Church

7-9. Penetrate the Enemy Stronghold

10. Great Success/Great Failure

D10=d10(2)=2

[Spirit God Mage's attitude towards the Hero]

D100+30=d100(99)+30=129

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