A Glorious Achievement!
You have ascended to the third Tier, indomitable Crusader, Knight-Master, your soul reforged in a blaze of audacious faith and unbridled fury. This was no timid climb, but a defiant leap upon the Glorious Path, your spirit sharpened for the eternal carnage against Hell's legions in Holy War.
Yet beware, Holy Knight, for in reaching beyond the known, you tempt darkness and ruin. Your triumph teeters on hubris' edge, a laurel laced with warning. The ascent you bent yielded greater bounty, but as with all sin, the abyss gazes back.
Glory Points bestowed: 96
For God and Empire!
Angar exhaled sharply, frustration roiling in his chest like a storm.
So now excelling was a sin? What did Theosis want? For him to give up? To cower? Quit? Just lay down and die?
It grated on him, these constant barbs and unwarranted criticisms instead of the praise he had earned and deserved.
He wanted the infernal abyss to do more than gaze back anyway. He craved its unending assault, for its forces to unleash their worst upon him.
He shoved the irritation aside, summoning his screens with a thought, the glow cutting through the chapel's sulfuric haze.
The hefty Glory Point award worried him. What if it indicated his ascent didn't go as well as he hoped?
He scanned the details, then exhaled in relief. He'd exceeded the norm again, and this time, a fat Glory Point bonus came with it.
If the award's size was tied to the Glory Point cost of Attributes, it must hint at how close he'd come to even greater gains. If so, judging by the tiny bonus last time, this proved his method was far superior to Spirit's own.
Each Attribute had increased by 4 points, not the standard 3 for ascension to third Tier, pumping their governed Stats by 4 apiece.
Of course, that meant Resilience and Power Level jumped by 8, half of that counting as Stat Point applications, increasing Mind and Spirit by a further point, as well as their governed Stats.
He was evolving into a truly unstoppable juggernaut.
After battling Azgoth, he'd spent 300 Glory Points on an Adroitness point. Coupled with the increase from this ascension, that score had climbed by 2 since installing his cybernetics.
Prior to that, his Spirit had increased by 1 point with the Grace of the Blessed Mother Feat.
His Skill Points ticked up from 14 to 19, and he spent 12 of them, one right after the other, leaving 7.
That was a full twelve hundred hours of grueling training crammed into an instant, his muscles and mind throbbing from the unremembered ordeal, the phantom echoes of sweat-soaked drills pushing him to the limit.
No new Skills unlocked, despite his hopes, but the ingrained prowess burned in his veins. There'd be plenty of time later to test the difference, see how well he performed now, after he finished up.
Level 67 had unlocked the new Class Option. It wasn't truly efficient, but as he'd have two spare Ability Options at 99, he used it to select Lightning Bolt.
He had 7 Ability Upgrades sitting ready, exactly what he needed. That was alongside two Ability Options, leaving his Sacred Upgrades incomplete, but he'd wait for level 83 rather than be impatient and waste Glory Points now.
First, to be thorough, he scanned his Class offerings. Surprisingly, a new one had appeared called Machina Divina.
The 'Divine' in its name indicated it was a rare and powerful Class. Like Divine Storm, its details remained veiled.
He looked through its Abilities. It was along the lines of Kong's Class, but amplified any implant, self-forged or not, granting major passive buffs based on total cybernetics installed.
Very tempting. But as up to 60% of the body could be replaced by cybernetics before crossing the Church-deemed line into Heresy, it'd be too tempting to go wild with implants. His psychic power would deteriorate to uselessness, withering away like a dead vine.
No, he'd stick to his plan. It was best to avoid temptation and slippery slopes as much as possible.
He was about to select Lightning Bolt when a voice cut through the silence. "Please, don't select Machina Divina. It has another purpose."
Angar blinked, his cybernetic eye refocusing as Spirit materialized before him, her ethereal form casting an otherworldly glow against the chapel's walls.
Lightning flashed through the stained-glass windows, with skysparks crackling in the distance, so, this visit, time flowed on uninterrupted.
"Spirit," he said, his voice filled with surprise and relief. He shifted slightly on the prefab's faux stone. "Thank you for appearing. I've missed you terribly."
She exhaled, a sound like a weary wind, her translucent blue eyes meeting his with a mix of warmth and sorrow. "I hate to admit it, but I've missed you too."
"Why would you hate to admit that?" he asked as a bead of frustration stirred in his chest.
A bewildered expression crossed her face, and her platinum hair dragged against her shoulders as she shook her head. "Are you serious? Asking that, after what you're doing to the innocent people of this world?"
"Every one of them volunteered," Angar stated, his frustration growing. "I forced no one to do anything. I'm doing this for you, Spirit. All I do is for you, to achieve your goals."
She sighed again, her slender form drifting a step closer, her seamless garment subtly shifting hues in the chapel's muted light. "We talked about this, Angar. If defeating Hell requires the Holy Empire to lose all its humanity, then it's a pyrrhic victory, and we still lose. Succumbing to evil and depravity is losing. Losing in a worse way, as it damns souls to Hell's eternal torment."
"Good thing I'm not remotely evil or depraved, then," he replied, "and I purge those who are."
Spirit clasped the bridge of her nose with delicate fingers, casting shadows over her sharp cheekbones. "Lord Almighty, it's like you purposefully misconstrue everything I say. I pray so hard every day that the good man hiding inside of you shines forth, and you bathe the people of this Empire in glorious light, living the truths I preached in life."
"Love and forgiveness don't win wars, Spirit." Angar shifted around and stood, looking at the woman he revered and cared for so much. "Why can't you accept that I am a good man, right as I am now, honoring the oath you had me swear, and doing so to the best of my ability?"
"How can you say that, Angar?" She lowered her hand, her piercing eyes locking onto his, filled with a quiet desperation. "You know pride is a sin. You feed it instead of purging yourself of it. You were supposed to put some effort into saving souls for your penance, the hard work of showing people the path to redemption, back into God's light, not give them a choice between false repentance or horrible death as they twist into a rift."
It was Angar's turn to sigh. How everyone pretended they couldn't understand simple math was infuriating. One person who would have been slain, plus not being slain, equaled one saved. Math was absolute and couldn't be argued with.
He averted his gaze for a moment, staring at the incense haze curling near the altar. "Pride is my foundation, Spirit. It humbles me before the Lord. It humbles me before you. And you know that penance was grossly unjust anyway, given to me by a Heretic in grave need of a crushed skull."
"You know Sister Prostasia isn't a Heretic, Angar," Spirit snapped, both annoyance and patience in her tone. "She's a good, kind, and Godly woman. There was no simony with the images, but honest penance given for a minor offense. Your silent deal with Yuuga is far more fitting of that sin."
Rage simmered in Angar's chest, but he clamped down on it. He didn't want to argue about the same nonsense they always did, not when she'd finally returned.
And Spirit's fanaticism had eroded her mind even further if she believed Yuuga's reasonable, sensible, and fitting penance assignments were corrupt, or tied to gain or benefit.
He shifted tactics, getting on one knee, his head bowing in reverence, the chapel's faux-stone cool against his hands. "I revere and honor you, blessed Mother. Please come back and guide me."
She didn't reply, only hovered silently. Angar added, his tone earnest, "Did you see that I picked your Feat? And how you're emblazoned on my glorious heraldry?"
"You made me look like a vile monster, Angar!" she replied, exasperation cracking through as she crossed her twig arms. "There's a good reason I'm always depicted as serene. I've never looked so hateful and angry in all of my existence, not even when fighting the forces of Hell and Mammon."
"Yes, you have." He lifted his head, meeting her gaze. "That was the exact look on your face when you appeared to me in that shop of unholy depravity, when I didn't purge the shopkeeper after you asked me not to."
Spirit huffed, closing her eyes for a long moment, her shoulders slumping in defeat. She drifted forward, lifting his chin with a gentle, ethereal touch that sent a faint warmth through his skin.
Then she wrapped her twig-like arms around his head, drawing him against her in a tender hold. "You drive me insane, but I love you with all my heart. Know that I'm always with you."
Angar returned the hold, his arms encircling her ghostly form. He knew she loved him down to her bone. He reveled in her embrace. It was a sanctuary, a tangible vow that he was seen, her arms a fortress against indifference and neglect.
"I love you too, blessed Mother," he told her.
Her arms released him, though his stayed. She cupped his face in her hands, her luminous eyes searching his own for a long, introspective moment. "Please, call me Spirit. You won't take the Machina Divina Class?"
"Of course not," he said. "Your desires are my commands, Spirit."
She smiled brightly then, a radiance that cut through the chapel's gloom and warmed his heart like a forge's fire.
"I wish that were true," she said, leaning in to press a kiss to his forehead, sending Holy warmth spreading through his body. "I can't come back to you, Angar, not until you come back to me and God. I pray every day you do, and that you'll release that good man hiding inside of you for the world to see."
Angar took in a deep breath and exhaled slowly, his arms holding her tighter. "When we planned and prepared to face Azgoth, why didn't you tell me Saint Salvador was on his way?"
"I've never claimed omniscience, Angar," she answered, "not even in life, when filled with God's grace. I didn't know he was on his way, nor even on this world."
He hadn't noticed her form beginning to fade, blending into the incense haze and the flickering light from the windows, until his arms held nothing.
"Goodbye, Spirit," he said to the empty chapel.
Though it may not seem like it, he knew Spirit was close to seeing the truth. She had strayed from the Almighty's glorious light, not Angar. She'd return to him when she had the courage to accept that.
His heart felt heavy as he lingered in the chapel's gloom, the incense and sulfuric haze curling like unresolved doubts.
He took a steadying breath, centering himself, gaining clarity, before committing to his choices, selecting Lightning Bolt then its Upgrades and Sacred Upgrades.
With South Point's foundry now up and running, he'd already swapped a weapon mod out.
But once the Zephuros docked with his new gear, the old mod would reclaim its place, as his Tier 3 power hammer had six slots.
Not just the foundry, but all the basics that didn't require the main generator activated were online in South Point.
And many of those stations that did require the main generator were ready and waiting, such as the comcaps, one linked to Imperial Command, the other to the Zephuros.
In both South and North Point, crippled adherents of the Lord Hungers cycled through their aedificia medica, many regaining prowess and capability.
Stolen from its rightful author, this tale is not meant to be on Amazon; report any sightings.
One day, he'd have a Vitaelux Apexium here, as his cult would do what the Church failed to, and regrow lost limbs and such for stout veterans. He would give back to those that gave in Holy War.
As his armor had been destroyed beyond repair, and his Psy Crystal still embedded in the armor, all his Attributes and Stats were left unmodified in his Annals.
The Auspex ring still wasted a slot. He was becoming increasingly tempted to replace it, but stoking more of Theosis' misplaced and fallacious wrath wouldn't be worth it.
With matters squared away, Angar summoned his full Annals, the screen unfolding like a sacred scroll.
ANNALS OF SIR ANGAR MECIA (SAINT KRAKUS, ERIM, ZANAYA, EENGURRA)
Age: 16
Social: Holy Knight, Private, Lay Rank - Baron (liege lord of the planet Tribute, consisting of 42 fiefs. Direct ruler of one fief, Mecia, the other 41 sworn as vassals. Tribute has less than 6 million subjects and a negative income. For a detailed breakdown of the nominal ledger, tap here.)
Chapter: The Smallest Spark
Tier: 3
Rank: Knight-Master
Level: 67
XP: 0%
Glory Points: 111
Voluvicas Credits: 19
ATTRIBUTES, STATS, AND ADROITNESS
(Each Attribute Point increases all Stats governed by that Attribute by 1. Applying 4 Stat Points to the same Stat will increase the governing Attribute by 1. Numbers in (parentheses) include increases from items.)
BODY (Physical Attributes): With 17 AP applied – 59
Physique (Size/Strength): With 17 SP applied – 88
Endurance (Stamina/Health): 75
Toughness (Physical Durability/Resistance): 84
MIND (Non-Physical Attributes): 47
Competence (Skills/Insight): 53
Cognizance (Awareness/Perception): 61
Resilience (Non-Physical Durability/Resistance): With 64 SP applied – 122
SPIRIT (Metaphysical Attributes): 32
Power Level (PL) (Ability Damage and Effectiveness): With 64 SP applied – 97
Energy (Resource for Powers shown as Energy Points equal to 3 + (Energy Stat x 3)): 32
Charges (Increases the number of times certain Abilities can be used per combat): 32
ADROITNESS (Finesse/Reaction/Speed): 9
RESOURCES
Current/Maximum Energy Points: 87/99
Current/Maximum Charges: 24/32
CLASSES
1 – DIVINE STORM:
This Class has unknown requirements. This Class is reserved. Hidden requirement 1 met. Hidden requirement 2 met. Hidden requirement 3 met. Description not available. Lightning damage has a chance to stun.
SKILLS
(7 Skill Points available)
Acrobatics 3
Armor, Heavy Armor, Power Armor, Crusader Armor 3
Blocking Tactics 3
Close Combat 3
Close Weapons, Blunt Weapons, Hammers, Power Hammers 3
Close Weapons, Hand-to-Hand, Strikes, Clawed Weapons 3
Disarming Tactics 3
Electrokinesis 3
First Aid
Mechanical Repair
Meditation 3
Melee Mastery 3
Psionic Energy Manipulation 3
Psychic Defenses 3
FEATS
ALACRITY OF ANGULIMALA: Your exceptional agility and swiftness grant you an almost preternatural awareness of impending danger, enhancing Adroitness by 1 point.
BLESSING OF AL-KHIDR: Your intuition blurs the line between the apparent and the hidden, allowing you to discern deeper esoteric truths beyond what is immediately visible, guided by your faithful gut instincts.
BODHI OF SIDDHARTHA: Beyond the Dibba-Cakkhu, your whole mind partially awakens, granting some clarity and awareness, enhancing general psychic ability and control, allowing deeper insight, extended range, and reduced mental strain in use.
GRACE OF THE BLESSED MOTHER: Your bond with blessed Mother Mi Alcyone infuses you with a spark of her Divine purity, increasing your Spirit by 1 point and granting resistance to dark whispers and corruption beyond what is reflected in the Resilience Stat.
LIGHT OF THE WORLD: And because he needed not that any should give testimony of man: for he knew what was in man.
MIND OF SHALOTH'ESHK: Unlocks psychic potential.
RAVANA'S BOON: Your ability to slowly regenerate applies to all injuries that do not immediately kill you. This minor regeneration effect cumulatively enhances (stacks with) most other sources of regeneration.
RIGHTEOUS REBUKER: Your resistance to temptation, reflecting Jesus' obedience to God's will, fortifies against the corrupting whispers, temptations, and influences from creatures of Hell, effectively elevating your Tier by 1 for the exclusive purpose of resisting these influences.
CAPSTONES
Glory Thunders
Increase Body, Mind, and Spirit by 3
Select a main and two mirror Stats.
Gain 1 Thunder per hit given, received, and per Energy Point spent, 4 Thunder per Charge spent, and 10 Thunder per enemy defeated.
With 200 Thunder, empower your next attack to create a shockwave, dealing (10 x PL) x Tier damage in a 9-meter long, 45-degree cone. This attack also restores 4 Energy Points and 1 Charge per Tier. All Thunder is lost 3 minutes out of combat.
Trumpets Blast
Increase Body, Mind, and Spirit by 3
The shockwave of Glory Thunders strikes a 12-meter long, 180-degree semi-circle, and half its damage is converted to Holy damage. Additionally, a quarter of all lightning damage is converted to Holy damage. All Thunder is lost 4 minutes out of combat.
IMPLANTS
Head: Cerebra Fluxus, Infernus Oculus (destroyed), Neurvux, Psychotronicon, ScutEMP, Somnoregulator, Visio Aeterna.
Torso: (Bioware) Backup Heart, Gallbladder, Kidney, Liver, Spleen.
Right Leg: Crura Agiliora (lower leg).
Mods:
Digiti Terebrantes – Three twelve-centimeter claws extend as toes, serving as weapons and aiding balance. Imbuing 1 Energy Point activates them as high-penetration drills capable of boring through thick surfaces.
Gradus Praedatoris – Reshapes the implant into a digitigrade structure, mimicking predatory beasts for enhanced speed, agility, and stride length.
Hydraulica Aucta – Enhanced hydraulic jacks and system amplifying the implant's base functions such as improved agility, jump height, fall distance tolerance, and overall mobility.
Ictus Absorbentia – Shock-absorbing components reducing fall damage and stabilizing recoil from jumps or rapid maneuvers.
Pes Gyrostatic Tripodis – Foot with three points of contact distributing weight and improving balance, gyroscopes counterbalancing motion, and articulated struts adjusting to terrain.
Left Leg: Crura Agiliora (lower leg).
Mods:
Digiti Terebrantes – Three twelve-centimeter claws extend as toes, serving as weapons and aiding balance. Imbuing 1 Energy Point activates them as high-penetration drills capable of boring through thick surfaces.
Gradus Praedatoris – Reshapes the implant into a digitigrade structure, mimicking predatory beasts for enhanced speed, agility, and stride length.
Hydraulica Aucta – Enhanced hydraulic jacks and system amplifying the implant's base functions such as improved agility, jump height, fall distance tolerance, and overall mobility.
Ictus Absorbentia – Shock-absorbing components reducing fall damage and stabilizing recoil from jumps or rapid maneuvers.
Pes Gyrostatic Tripodis – Foot with three points of contact distributing weight and improving balance, gyroscopes counterbalancing motion, and articulated struts adjusting to terrain.
Systemic: Cardiovascular/Respiratory, Digestive, Endocrine, Immune, Nervous, Urinary.
Mods:
Adaptatio Thermica – Enhances body temperature regulation, improving adaptability to extreme environmental conditions.
Adversus Nanites (Two Slots) – Deploys a semi-AI-controlled nanite suite to neutralize hostile nanotechnology. Consumes 3 Charges each activation. Auto-activates if Charges are available.
Cybionts (Two Slots) – Consumes one Charge every 24 hours cultivating cybernetic symbionts' synergistic bond between biological and artificial systems, optimizing total body efficiency.
EMPedimentum (Two Slots) – Consumes one Charge every 12 hours granting resistance to electromagnetic pulse (EMP) disruptions, safeguarding cybernetics and equipped items.
Synapsis Vigorans – Boosts neural synapse speed for enhanced cognitive and physical performance.
Reactio Celer – Accelerates neural reflexes, enhancing reaction speed.
Vigor Haematica – Enhances oxygen delivery for improved performance.
ABILITIES
(Selected Upgrades Bolded. Cooldown and cost reflect selected Upgrades in parentheticals. Ability description does not reflect selected Upgrades.)
From Divine Storm:
1 – GROUND CURRENT:
Transform into charged particles, allowing near-instantaneous travel through the ground up to 3 + (0.5 x PL) meters. You are mostly immune to damage and effects during this travel.
Cooldown: 30 seconds (15 seconds)
Cost: 2 Energy (1 Energy)
Upgrades:
Enduring 1: Increase travel distance to 3 + PL meters.
Enduring 2: Increase travel distance to 3 + (1.5 x PL) meters.
Fervor: Gain immunity to most attacks and control effects for 1 second after exiting the ground.
Merciless 1: Stun all targets within 1.5 meters of your exit point for 0.5 seconds.
Merciless 2: Stun all targets within 3 meters of your exit point for 1 second.
Mighty: Add 0.1 x PL lightning damage to your close weapon attacks for 3 seconds post-exit.
Rage: Halves cooldown.
Zeal: Halve Energy cost.
Sacred Upgrades:
(A) Geomagnetic Phenomena 1: Strike all targets within 1.5 meters of where you exit the ground with a lightning bolt dealing PL damage, suppressing any permanent regeneration effect targets may have for 1 second.
(A) Geomagnetic Phenomena 2: Strike all targets within 3 meters of where you exit the ground with a lightning bolt dealing 2 x PL damage, suppressing regeneration for 2 seconds.
(C) Geomagnetic Phenomena 3: Lightning damage from Geomagnetic Phenomena 1 and 2 forks to a new target within 3 meters inflicting half damage, then forks to a new target within 3 meters inflicting a quarter damage. Additionally, for 2 seconds after use, allows an additional use of Ground Current at no energy cost if a target moves more than 4 meters away, but the cooldown is reset and only Enduring 1 and 2 apply to this use.
2 – TEMPEST:
Hold your hands together or your close weapon with both hands and spin rapidly for 3 seconds, dealing an extra PL physical damage per hit to all targets in range. You can move while spinning.
Cooldown: 1 minute (30 Seconds)
Cost: 4 Energy (2 Energy), 1 Charge
Upgrades:
Enduring 1: Spin duration increases to 4.5 seconds.
Enduring 2: Spin duration increases to 6 seconds.
Fervor: No Charge required, but cooldown increases to 4 minutes.
Merciless: Hit targets are slowed by 50% and your speed is boosted by 50% for 2 seconds. Does not stack.
Mighty 1: Deal 1.5 x PL damage per hit.
Mighty 2: Deal 2 x PL damage per hit.
Rage: Halves cooldown.
Zeal: Halves Energy cost.
Sacred Upgrades:
(A) Thunderstorm 1: Lightning extends 3 meters from the tip of your weapon, dealing 0.5 x PL damage every second. Mighty 1 and 2 increase damage to 0.75 x PL and PL respectively.
(A) Thunderstorm 2: Thunderstorm now starts at 0.33 x PL damage, but lightning damage increases by 0.33 x PL each second and range is extended by 1 meter per second. Mighty 1 and 2 increase initial damage to 0.5 x PL and .66 x PL respectively.
(C) Thunderstorm 3: Mitigate 90% of incoming damage and resist 90% of negative effects while spinning. Additionally, lightning damage from Thunderstorm 1 and 2 forks to a new target within 3 meters inflicting half damage, then forks to a new target within 3 meters inflicting a quarter damage.
3 – LIGHTNING STRIKE:
Empower your hand or close weapon with lightning, causing your next strike to inflict PL damage.
Cooldown: 12 seconds (6 seconds)
Cost: 1 Energy
Upgrades:
Enduring: Requires a Charge to use but empowers your next 3 strikes.
Fervor 1: Lightning forks to 1 additional target within 1.5 meters, but Energy cost increases to 2.
Fervor 2: Lightning forks to 2 additional targets within 2 meters, but Energy cost increases to 3.
Merciless: For every point of Energy spent, increase damage by 0.33 x PL.
Mighty 1: Deal 1.5 x PL damage.
Mighty 2: Deal 2 x PL damage.
Rage: Halves cooldown.
Zeal: If Lightning Strike only damages armor, its damage is doubled.
Sacred Upgrades:
(A) Eye of the Storm 1: A shield envelops your body, absorbing 0.33 x PL damage for 1 second or until removed by incoming damage.
(A) Eye of the Storm 2: A shield envelops your body, absorbing 0.66 x PL damage for 2 seconds or until removed by incoming damage.
(C) Eye of the Storm 3: A shield envelops your body, absorbing PL damage for 3 seconds or until removed by incoming damage. Upon shield expiration, gain damage mitigation equal to PL percentage for 3 seconds (soft cap at 50%).
4 - LIGHTNING BOLT
Strike a target with a bolt of lightning released from your hand or weapon, dealing 2 x PL to a target within 6 meters immediately and every 0.5 seconds for 2.5 seconds.
Cooldown: 2 minute (1 minute)
Cost: 8 (4) Energy, 1 Charge
Upgrades:
Enduring 1: Increase range to 9 meters.
Enduring 2: Increase range to 12 meters.
Fervor 1: Lightning spreads in a 30-degree cone centered on the target, hitting all within, but Energy cost increases to 6.
Fervor 2: Lightning spreads in a 60-degree cone centered on the target, hitting all within, but Energy cost increases to 8.
Merciless: Doubles the chance to stun affected targets.
Mighty: Increase damage to 3 x PL.
Rage: Halves cooldown.
Zeal: Halves Energy cost.
Sacred Upgrades:
(A) Bolt from the Blue 1: Releases a second bolt dealing 50% damage. With Fervor 1/2, applies to all targets hit, reduced to 12.5%/25% damage.
(A) Bolt from the Blue 2: Second bolt deals 100% damage. With Fervor 1/2, applies at 25%/50% damage.
(C) Bolt from the Blue 3: Second bolt forks to a new target within 3 meters for half damage, then forks again for a quarter damage. With Fervor, forks apply per target hit.
ITEMS
Primary Weapon: Trivident Maul, V8.2M5/5, Graviton x6 Power Hammer, Tier 2
Mods:
Eye of Mentality – Grants a 25% chance psionic energy expenditure will not lower Resilience.
Personalized Grip – Custom haft-handle boosts accuracy and control.
Plasmatic Infusitron – Graviton enhanced strikes integrate plasma to add searing energy damage.
Weighted Head – Adds mass to increase striking force and damage.
Weighted Pommel – Stabilizing endcap mass improves balance, follow-through, and control in close-quarters handling, usable for secondary strikes.
Armor: NA
Back: Vitalulum, Tier 3 – Auto-treats 9 worst injuries post-combat based on First Aid Skill, using items from a superior medkit, accruing 3 minutes of credit towards First Aid training per use; at 50 hours, substitutes a Skill Point for higher Tier First Aid System training (currently basic medkit. Will increase to stated values upon ascension to Tier 3 and equivalent Skill level for kit).
Neck: Vinculeparo, Tier 3 – Requires connection with Vitalulum to function. Auto-repairs 9 worst defects in armor or cybernetics post-combat based on Mechanical Repair Skill, using items from a superior repair kit, accruing 3 minutes of credit towards Mechanical Repair training per use; at 50 hours, substitutes a Skill Point for higher Tier Mechanical Repair System training (currently basic repair kit. Will increase to stated values upon ascension to Tier 3 and equivalent Skill level for kit).
Ring 1: Reliquary of Wrath, Tier 2 – Increases duration of channeled Abilities by 20%.
Ring 2: Auspex – Gird thy faith and don.
Trinket/Accessory: NA
If you find any errors ( broken links, non-standard content, etc.. ), Please let us know < report chapter > so we can fix it as soon as possible.