Revive Rome: Wait! Why not make the empress fall in love with me first?

Chapter 89: Flight


The steam-powered ship sailed on the sea.

Aske stood on the deck, looking at the black smoke emanating from the ship's chimney, feeling somewhat reflective and nostalgic.

After version 5 of "Song of Iron and Fire," the Church Court introduced this type of steam-powered ship without any integrated circuits, which delighted players with its steampunk essence.

Subsequent versions continuously introduced earth-based vehicles that used coal, giant robots, power armor, etc. These utilized complex purely mechanical structures with extremely high precision (of course, the manufacturing equipment still ran on electricity; otherwise, such precision was unattainable) and adopted a military strategy of heavy firepower coverage rather than precision guidance. This approach infuriated countless military enthusiasts who weren't players of the game, decrying it as heretical.

Hmm, it felt like the Church Court was being forced to concede to the Magic Tide, beginning to steer its tech tree in strange directions.

Synthetic human sailors bustled about on the deck. Leaning against the railing, Aske gazed at the endless sea ahead, and once again summoned a short sword in his hand.

However, this short sword was not a summoning of a "Conceptual Weapon" but originated from Aske's "Law Embodiment." From the moment he advanced to Lv.15, he had been able to condense the formless War Law into a tangible entity—in the shape of this short sword.

By the way, Peggy's Death Law, when embodied, took the form of a tadpole.

As for why it was a tadpole, it was completely incomprehensible.

If condensing laws at Lv.10 meant that Transcendents were attempting to observe the existence of laws, then Law Embodiment at Lv.15 was essentially the laws responding to the Transcendent's observation.

By the time one reached Lv.20, "Domain Weaving" and "Body Conceptualization" were essentially about Transcendents merging themselves with the laws, thereby commencing the process of attaining divinity.

Of course, becoming a demigod was itself a double-edged sword. While it gradually endowed Transcendents with the powers and attributes of "gods," it also progressively stripped them of their humanity and sanity.

Thus, players jokingly referred to Law Condensation as "chasing after a girl," Law Embodiment as "winning her over and being deeply in love," becoming a demigod as "getting married," and what followed as "losing one's personality"…

At this moment, the short sword that Aske held was the embodied entity responding to his War Law, and merely gazing at it evoked a bizarre sense of sharpness, pain, and fear.

His left hand drew out the ready-to-cast Plunder Skill, while his right hand held the embodied weapon of War Law, and he began slowly attempting to attach it to his skill.

Skill Specialization meant allowing one's self-realized skill to gain recognition by the world's laws, thus enhancing the power of the law-attached skills significantly.

On the path of laws for Transcendents, besides the fixed Law Embodiment and Domain Weaving at Lv.15 and Lv.20, the rest of the eight upgrades corresponded to eight inspirations of laws: one could either try to comprehend new skills or specialize in existing ones.

Aske's chosen ratio, known as the Golden Ratio, was 5:3.

Five times comprehending new skills, three times specializing in old skills, thus balancing the breadth and depth of his combat system.

Among these, his first specialized Law Skill was naturally the signature of War Law—"Plunder."

After specialization, Aske could "silently" plunder anyone's Law Sequence or effects from Extraordinary Items, while rendering the plundered abilities ineffective on the enemies or having no effect on allies.

The Spirituality consumed by the Plunder Skill itself was greatly reduced, therefore he could maintain more plundering abilities on himself and for a longer duration.

Of course, specializing in skills wasn't very easy; it required repeated attempts and patience. In the game world, spending real money could solve this problem, but in this world, it only depended on effort…

Aske sighed, and suddenly saw a shadow sweeping across the deck.

It was Nora.

Shortly after the steamship set sail, Nora, while on Fire Island, had rapidly leveled up through her daily acceleration plan by understanding and thinking about her future memories, and she had successfully mastered a second Law Skill, "Selective Genetics."

What kind of name is that? Nora's first skill seemed to be "Cell Proliferation," so why are all these Evolution Laws such weird stuff...

Aske looked up at Nora, whose shoulder blades had sprouted a pair of pure white, exaggeratedly large wings, spanning over twenty meters combined, gliding gracefully in the air, playfully interacting with the seagulls circling above the steamship.

Perhaps due to psychological suggestion, the seagulls weren't afraid of this strange "big bird" and chirped as they played with her.

"Pretty, isn't it?" Eleanor came to his side, raised her palm to shield the sunlight from above, gazed at Nora who was freely soaring in the sky, and murmured, "Just like an angel..."

"She's quite suited for this Evolution Law," Aske said with a smile, "but, your Will Law should have similar abilities."

"You mean Will Armor?" Eleanor pondered for a moment, "Yes, but my skill... isn't as functional as hers."

"I simply use my will to condense into wings; the flying motion is crude and stiff, relying entirely on brute strength to achieve lift, and it consumes a lot of spirituality. Nora's skill... is much better in terms of fine control and shape adjustment; didn't you notice her flight movements resemble those of a real bird?"

"That's true," Aske mused, "In our team, how many can fly now?"

"Nora, evolved wings; me, mimetic will wings," Eleanor recounted slowly, "Thira, anti-gravity + air flow; Peggy, turns into a bat."

"Then there's Mia's space teleportation, Miel can pull out companions from parallel worlds, and your Plunder Skill, which in a way can also be considered flying."

"More than I expected," Aske hummed, "So who are the ones who can't fly yet, only Medea and Sigrdrifa?"

"I suppose so," Eleanor brushed her blonde hair, tousled by the sea breeze, and smiled, "Why, are you planning to give them a flight crash course?"

"No need," Aske said, "I was just thinking, if we haven't reached the Iberian Peninsula and the vessel we're on gets attacked and sunk by a ghost ship fleet, who would have to swim the remaining distance?"

"Hey, Aske..." Eleanor was nearly speechless, "Don't talk about such inauspicious things!"

"I'm not being a pessimist," Aske sighed, "I just have a feeling that something's not right... a faint sense of danger."

"Not right?" Eleanor started slightly, then immediately caught on.

Intuition Sequence! So, was it Aske's Intuition Sequence that sensed the impending danger?

Just then, Miel teleported out from Fire Island as well, saying in a frantic tone:

"Aske, in three minutes, we might encounter an air raid from the west!"

"Air raid?" Aske was unsurprised, "What's the specific enemy?"

"Bone Dragon!" Miel stated, "A massive one, spewing dark green smoke!"

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