Dungeon Runner

Stepping up blurb(?)


Tibs survived running the dungeon, the death of friends and acquaintances, acquiring more elements than he was told is possible, and a betrayal that cut deeper than if a knife had been used.

Mostly healed, he is back in Kragle Rock for more runs through the dungeon (and a new floor), more headaches, new friends, and a new enemy with a link to someone close to him.

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With the guild continuing not to live up to Tibs's expectation, and status as the savior of the dungeon coming with perks that might have hidden daggers attached to them, Tibs will need to make hard decisions as to where his loyalties lie and make alliances with people he'd never speak with, under better circumstances.

When Kragle Rock comes under attack, who will step up to help him, and who will simply let it happen?

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