Status
Name: Colm Arden
Race: Morvyn
Level: 83
Health: 1630 / 1630
Mana: 840 / 840
Strength: 100 (120)
Dexterity: 100 (120)
Intelligence: 140 (168)
Constitution: 136 (163)
Bonded Weapon: Abyssal Ledger (Tier 3, Level 4)
Weapon Ability: Abyssal Lance (Tier 3, Level 4)
Attunement: Tide
Attunement Abilities:
- Rising Current (Level 9)
- Wavebound Surge (Level 5)
Class: Spirit Warden (Tier 5)
Specialization: Resonance
Active Class Abilities:
- Phantom Warrior (Tier 2, Level 4) [Carver]
- Phantom Spearman (Tier 2, Level 2) [Lance]
- Phantom Archer (Tier 2, Level 4) [Robin]
- Phantom Harbinger (Level 1) [Herb]
- Empty
Passive Class Abilities:
- Lingering Vitality (Tier 2, Level 10)
- Spectral Persistence (Tier 2, Level 1)
- Phantom Sacrifice (Level 10)
- Empty
- Empty
Skills:
- Analyze (Level 9)
- Stealth (Level 7)
- Pain Resistance (Tier 2, Level 1)
- Hardened Skin (Level 10)
- Slash Resistance (Level 7)
- Spear Mastery (Level 10)
- Sprint Mastery (Level 10)
- Poison Resistance (Level 6)
- Stun Resistance (Level 6)
- Dual Wielding (Level 4)
- Infection Resistance (Tier 3, Level 10)
- Heightened Instincts (Level 3)
- Meditation (Tier 2, Level 1)
- Unarmed Combat (Level 7)
- Impact Resistance (Level 10)
Achievements:
- Through the Rift
- Champion of the Lucent Grove
- Bane of the Undead
- Echo Sprinter I
Class
Spirit Warden - Harness spiritual energies to summon ethereal allies, drain life, and command the spectral realm.
Specialization - Summoning, life-drain, and support abilities, allowing control over summoned allies to assist in battle.
Primary Stat - Intelligence
Level Up Bonus - +5 Attribute points per level.
Attunement
Tide
You have embraced the power of the tide—an unrelenting force that never falters. The tide ebbs and flows, and so does your path. Though you may stumble, you will not stop. You are now one with the endless tide.
Rising Current
The tide surges with your movements. Your steps leave rippling waves of water in their wake, increasing your movement speed while slowing enemies who pass through them. Standing within these waves restores a small amount of health and mana over time.
Wavebound Surge
Mana: 50
Cast Time: Instant
Cooldown: 20 Seconds
Channel the power of the tide, sending out a surging wave in a cone in front of you. The wave deals moderate damage to all enemies hit and knocks them back. If standing in Rising Current, the wave becomes empowered, causing increased damage and slowing all enemies hit for 3 seconds.
Specialization
Resonance
The system has recognized the deep bond you have forged with your phantoms, acknowledging them as more than mere summoned entities. Through your unwavering trust, companionship, and reliance on them as allies rather than tools, you have unlocked a specialization allowing you to focus on what it means to have Phantom Allies.
Resonance marks the evolution of your phantoms. Severing your phantoms' link to the spirit realm and instead anchoring them directly to your soul. They now draw power from your own strength, endurance, and magical prowess, growing alongside you rather than existing as static summons.
Phantom Link Reformed: Your phantoms no longer function as manifestations of the spirit realm. Instead, they are permanently tied to your own being, reflecting your growth and strength.
Stat Evolution: Phantoms no longer scale only the Spirit Warden's Class primary stat. Instead, they now benefit from all of your attributes.
Awakened Will: Due to their direct connection to your spirit, your phantoms have developed a sense of awareness and will of their own. While they shall always remain bound to your command, they can now listen, react, and gesture in response, acknowledging your words and actions in ways beyond simple automation.
Active Abilities
Active Ability: Phantom Warrior (Tier 2, Level 4)
Mana: 25% of your total mana
Summon a single empowered spectral warrior, a stronger and more resilient manifestation of the spirit realm.
Only one Phantom Warrior can be summoned at a time; attempting to summon another will replace the current warrior.
The Phantom Warrior can now use Ripping Cleave. Ripping Cleave causes the warrior's blade to glow blue and unleashes a sweeping strike that cleaves through multiple enemies in a cone-shaped area, dealing 150% weapon damage. This attack applies a Spectral Rend debuff, causing enemies hit to take additional damage over 5 seconds. Ripping Cleave has a cooldown of 30 seconds.
Tide Attunement Effect: Ripping Cleave now generates a crashing wave of water that travels 5 feet beyond its initial cone range, dealing 30% additional splash damage to enemies caught in its path and knocks them back. Enemies hit are Drenched, increasing the damage they take from all sources by 10% for 4 seconds.
Active Ability: Phantom Spearman (Tier 2, Level 2)
Mana: 25% of your total mana
Summon a single empowered spectral spearman, a stronger and more resilient manifestation of the spirit realm.
Only one Phantom Spearman can be summoned at a time; attempting to summon another will replace the current spearman.
The Phantom Spearman can now use Piercing Thrust. Piercing Thrust causes the spearman's spear to glow blue and thrust forward in a powerful lunge, piercing through enemies in a straight line up to 10 feet away, dealing 170% additional damage to all targets hit. This attack applies a Phantom Wound debuff, causing enemies hit to bleed for additional damage over 5 seconds. Piercing Thrust has a cooldown of 30 seconds.
Tide Attunement Effect: Piercing Thrust now sends a surging wave of water along its path, extending its reach by 5 feet and dealing 30% additional splash damage to enemies hit. Enemies affected are Drenched, increasing the damage they take from all sources by 10% for 4 seconds.
Active Ability: Phantom Archer (Tier 2, Level 4)
Mana: 25% of your total mana
Summon a single empowered spectral archer, a stronger and more resilient manifestation of the spirit realm.
Only one Phantom Archer can be summoned at a time; attempting to summon another will replace the current archer.
The Phantom Archer can now use Phantom Volley. Phantom Volley causes the archer to draw upon spectral energy before launching a massive rain of ethereal arrows onto a designated area within 20 feet. The volley lasts 2 seconds, striking all enemies within a 15-foot radius, dealing 180% additional damage per wave. Enemies at the center of the attack take an additional 25% damage. Phantom Volley has a cooldown of 30 seconds.
Tide Attunement Effect: Phantom Volley now imbues the arrows with surging water, turning the impact zone into a maelstrom. Each arrow impact releases a small shockwave, extending the radius by 5 feet and dealing 50% additional splash damage to all enemies hit. Enemies affected are Drenched, increasing the damage they take from all sources by 10% for 4 seconds.
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Active Ability: Phantom Harbinger (Level 1)
Mana: 50
Summons a towering spectral knight for a brief duration. The Harbinger is slow but heavily armored, capable of absorbing attacks while delivering devastating cleaving strikes. While active, all other Phantoms gain increased durability. Only one Harbinger can be active at time.
Tide Attunement Effect: The Phantom Harbinger's strikes crash like tidal waves, sending out small shockwaves that knock back enemies in its path. Additionally, while active, other phantoms regenerate gradually, mirroring the rise and fall of the tide, ensuring they last longer in battle.
Passive Abilities
Passive Ability: Lingering Vitality (Tier 2, Level 10)
Your connection to the spirit realm has deepened, allowing its energy to sustain you with unparalleled strength.
Rapidly regenerate health when out of combat.
Slowly regenerate health during combat.
Tide Attunement Effect: While standing in water, or the waves generated by your abilities, Lingering Vitality's combat regeneration increases by an additional 40%.
Passive Ability: Spectral Persistence (Tier 2, Level 1)
A phantom's duty never ends. When destroyed, a phantom lingers briefly as an invulnerable spectral remnant, dealing 50% of its original damage over 15 seconds before fading completely. While in this state, the phantom's attacks ignore armor and resistances, dealing true damage to all enemies.
Tide Attunement Effect: While the phantom lingers, it unleashes Surging Ripples—periodic bursts of water every 2 seconds in a 5-foot radius around its position. Each ripple deals damage to all enemies caught in its radius and applies a Drenched debuff, increasing the damage they take from all sources by 10% for 4 seconds.
Passive Ability: Phantom Sacrifice (Level 10)
When you take fatal damage, your nearest active phantom absorbs the blow, sacrificing itself to save you. The phantom is destroyed, and you are left with 30% of your maximum health. Requires at least one phantom to be active and has a 15-minute cooldown and the sacrificed phantom cannot be summoned during the cooldown duration.
Tide Attunement Effect: Upon activation of Phantom Sacrifice, a wave of restorative water surges outward in a 10-foot radius. This wave restores 15% of Colm's mana and grants him a Flowing Resilience buff, reducing incoming damage by 15% for 60 seconds.
Skills
Analyze - Allows the user to identify creatures and objects.
Stealth - Basic awareness of your surroundings allows you to blend into shadows and reduce your presence.
Pain Resistance - Your tolerance to pain has transcended normal limits. Minor injuries barely register, and moderate injuries are dulled heavily, allowing you to maintain focus and combat efficiency even when wounded. The mental strain caused by severe injuries is also reduced.
Hardened Skin - Your skin has toughened through repeated exposure to damage, providing a slight natural resistance to physical attacks.
Slash Resistance - Through repeated exposure to cutting attacks, your skin has developed a natural resilience, providing slight resistance to slashing damage.
Spear Mastery - Through repeated practice and battle, you have understood the art of the spear. This is just the start of a long journey, but your efficiency with spear-like weapons has improved, allowing for more precise strikes and better control.
Sprint Mastery - Through sheer will and unrelenting speed, you've pushed yourself to run faster and longer than you thought possible. Your endurance and agility have reached new heights. Sprinting now consumes less stamina, allowing you to maintain speed with greater ease.
Poison Resistance - Due to continuous exposure to a lethal poison that failed to kill you, your body has Emmapted, granting you an inherent resistance to many poisons. Poisonous effects are now significantly less effective against you.
Stun Resistance - Allows the user to better resist stun effects and recover more quickly.
Dual Wielding - Allows the user to adeptly use two one-handed weapons.
Infection Resistance - Your body has become a fortress against corruption. Any attempts to infect you are greatly weakened, reducing their effectiveness by 90%. Additionally, when struck by an infection based attack, there is a 20% chance to purge the attack's lingering effects entirely and send out a wave of purifying energy, dealing 5% of your maximum Health as damage to nearby enemies in a 5-meter radius.
Heightened Instincts - Tuning into subtle environmental cues improves your ability to sense movement, danger, and unseen threats before they fully emerge.
Meditation - Grants a heightened awareness of surroundings, allowing for subtle perception of movement and changes nearby, even while in deep focus. Additionally, mana recovery has increased, and minor wounds and fatigue heal at a slightly accelerated rate when meditating.
Unarmed Combat – Through instinct and battle experience, you have learned how to fight effectively without weapons. Your strikes hit with greater force, and your movements flow more naturally, allowing for improved precision and control in close-quarters combat. This is just the beginning—further refinement will unlock greater efficiency and devastating techniques.
Impact Resistance – Your body has been battered, bruised, and beaten, yet it endures. Hardship has become your forge, and pain, your tutor. Your resilience against physical trauma has begun to manifest, dulling the sting of every strike.
Achievements
Through the Rift - You have crossed a Rift into the Echoed Lands, a fractured world where rules bend and everything is uncertain. What wasn't meant to happen did. Survive, if you can.
New Ability Unlocked: Universal Language - Allows you to read, write, and speak in any modern language.
Champion of the Lucent Grove - You have done more than simply conquer the trials of the Lucent Grove—you have earned its trust. The Grove acknowledges your worth and the Blessing of the Grove and Trust of the Grove have converged, deepening and amplifying your connection to the Lucent Grove. The Will of the Grove has shared its dreams and desires with you, though you hold no obligation to fulfill them, but you now possess the tools to assist when you are ready and willing.
Stat Boost: Grants a 20% increase to all stats.
New Ability - Portal to the Lucent Grove: Allows the caster to open a portal to the Lucent Grove from any location, for a limited time. The portal can bring others into the Lucent Grove to bring prosperity to its lands. You can cast this ability whenever, but it requires significant time to prepare.
Bane of the Undead - You have vanquished thousands of undead, avenging the fallen humans of this cursed land. Your relentless efforts have honed your power against these abominations, making your attacks and abilities significantly more effective.
Stat Boost: Increases damage dealt to undead by 10%.
Echo Sprinter I
You have accomplished an extraordinary feat, completing Echoes with remarkable efficiency. The system recognizes your strength and rewards you for your efforts.
Stat Boost: Increases movement speed by 5%.
Equipment
Fungal Charm
Enchantments: Poison Resistance I
Ring of the Stone Gnawer
Enchantments: Endurance IV
Duskborn Amulet
Enchantments: Evasion II, Reflex II
Abyssal Ledger (Bonded - Colm Arden) Tier 3, Level 4
Bonded Ability: Abyssal Lance
Reduces cast time by 10% and increases damage by 12%.
Steelhide Basilisk Armor (Tier 3, Level 10)
Enchantments: Self-Repair I, Self-Cleaning I
Quinn's Legacy
Crafted by Quinn Morth. Has a storage capacity of 200 cubic feet.
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