Marvelous Mecha

Chapter 1153 Entering Alternate Space_2


However, at this time, the fat character also needs to retreat, so he can't continue the pressure.

As for the third move, it's to strike the opponent with a light attack while swinging the hammer in hand. This move not only accumulates energy but is also an instant skill. If the system reward prompt appears, the hammer can attack again, possibly two hits, which deals more damage than a grab skill, and has a suppression on wake-up time.

But, although this third move seems useful, it requires certain operational skills. The player controlling the fat character must perform quick button presses to swing the hammer. It requires timing, and to retract the move instantly, four buttons must be pressed simultaneously.

If the player's operation is mistaken and the move isn't retracted instantly, the continuous hammer swinging will last a few seconds, which is a significant flaw, making this move usually favored by skilled players instead of beginners.

All these three points are secondary; the main reason is that the fat character currently has an energy ball. He can unleash a critical skill whenever he hits an opponent, which is what surprises Feng Yi the most.

It was mentioned earlier that the fat character's moves are simple, and the critical skills are simple too, but they have astonishing damage. Therefore, this light attack linked to a critical skill clearly has two types.

The first type, Positive and Negative Circular Fist, the fat character's critical skill has enough damage equal to other characters' Super Ultimate Move.

The second type, Positive Semi-Circular Fist, is an anti-air instant critical move that launches upwards. It may trigger a system reward. Although it doesn't deal as much damage as the first type, it has a reward mechanism, so either type of critical skill is something Feng Yi prefers not to see now.

However, exactly what you don't want to see, the opponent loves to use. In the first match against Feng Yi, since Allen was just getting familiar with the game, it was easy to make mistakes, so he didn't combo successfully. But this doesn't mean that he would still make mistakes after a few days of practice. So Allen decided to play it safe and chose to use the Positive and Negative Circular Fist, which deals the most damage, instead of betting on luck for what might happen next.

He made this decision considering a few factors. First, the fat character still has healthy health; even if hit by a critical skill, he would still have a significant chunk of health left, not dead.

Second, the system reward critical skill has probability, and not a high one. Typically, getting one reward with two-stage damage in three tries is considered luck. Even if he uses this critical skill and triggers the system reward, it will only make the opponent's health unhealthy and not lethal.

Since the two-stage damage of the second critical skill is plenty, its base damage isn't more than the first. Even with the system reward's health deduction, it still can't instantly kill the opponent. Therefore, since neither critical skill can ensure a kill, it would be more practical to use the one with relatively more health reduction.

In fact, Feng Yi now fears the fat character using this critical skill. If he uses the System Rewarded Flying critical skill, there's a high chance of avoiding secondary damage. Even if he takes secondary damage, it wouldn't be lethal, allowing for a comeback. One often taps into maximum potential when pushed to the brink. Feng Yi is no exception now. However, these hit-and-miss critical attacks, cutting down his health significantly, leave him awkward in subsequent battles.

Following the pleasing energy ball consumption prompt, Allen finally unleashes the first critical skill he didn't perform in the first battle, charges forward, and swings the hammer up and down aggressively. The intense striking sound and the fat character's tragic wailing form a strong contrast. Watching the screen, the fat character's health drops like flowing water, gushing down.

Whoosh!

Accompanied by the sound of a heavy object falling, the fat character makes the final finishing move. His massive body instantly presses on the fat character, almost slamming him across a distance.

Looking at the fat character again, he quickly gets up, but his once healthy health is utterly gone. Now, his health has turned yellow, only one-third of its initial state.

In this state, Feng Yi's operations become even more cautious, playing timidly. Once suppressed by the fat character, his character might find it hard to outlast the opponent in the upcoming battles.

Because in a duel, the mental changes are relative. So, when Feng Yi becomes cautious, Allen becomes more aggressive and bold. Admittedly, the defending side has more advantages in this game, but that's without mental fluctuations. Once either party's health drops, the result can be unpredictable.

Moreover, the fat character is very suitable for applying pressure. Because of his long attack range, the rotating hammer's suppression range is vast, making many powerful characters helpless when suppressed by him.

For instance, the fat character continuously taps the light punch. This seems like a flaw, rotating the hammer with close-range swings. During this state, his body remains uncontrollable, wherein he can only sway the hammer back and forth without making any emergency defensive blocks, Precisely saying, can't perform any actions. So any opponent could seize this opening to strike the fat character at the right distance.

However, once cornered by the fat character's rotating hammer, the situation potentially reverses drastically.

Because while the fat character's hammer rotates, he's in a state of continuous health consumption, and his opponent, stuck in the corner, can't distance themselves enough to defend against the hammer. So, if the hammer rotates persistently, your health will keep declining in the meantime.

That's not all. During this period, the fat character's energy also grows continuously with the hammer hitting the opponent, suppressing many seemingly strong characters into the corner, making them immobile and unable to retaliate. Except that the person has an energy ball to perform a super heavy strike, forcefully resolving the crisis.

It was mentioned earlier about dodging, and indeed dodging can evade this move, but seasoned players rarely dodge for no reason. Close-range dodging for a pro would be an open flaw.

The fat character's rotating hammer has a massive area, making it hard to dodge. Once suppressed in the corner, the character remains in continuous defense, with no gap for dodging.

And now, Feng Yi has been suppressed into the corner by the fat character. Just after getting up, he sees the fat character wobbling at a close distance, ready to strike.

At this moment, the fat character can move back and forth; there's ample space behind him. But the fat character isn't the same. Unless he breaks through, breaking through means actively attacking, exposing a clear flaw. His mindset will also change along with it.

So, no matter how Feng Yi operates now, he won't have an advantage over the fat character.

The result quickly appears as the fat character advances step by step, suppresses up close, and then rotates the hammer, disgustingly pressing the pause button at the perfect crucial moment to annoy Feng Yi, ultimately resulting in Feng Yi being defeated in the corner by the fat character.

"I actually lost!?" Watching the KO prompt on the screen, Feng Yi is a bit stunned. One must admit, fighting games require skill, true enough, but there's also a luck component. This loss wasn't due to lack of hard skill or basics, but because of luck and the unpredictable nature of the pause-start mechanic. Though he made Allen uncomfortable, it was at most annoying. But Allen's pause-start technique dealt real damage, and coupled with the fat character's strong corner suppression ability, many external factors contributed to Feng Yi's loss this time.

"Send me to that space."

"There are still two matches left, don't you want to compete?"

"Haha, not this time."

"Alright, but I'd like to hear the reason for your change of mind."

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