Marvelous Mecha

Chapter 1150 Second Duel


"Let's start our battle."

"Alright, let's begin." At this moment, Allen was full of confidence. In these past few days, he hadn't just fought on the King of Fighters network battle platform like a human.

"Wait a minute!" Just then, Feng Yi suddenly called to stop.

"Why are you calling stop, hmm? Are you scared?"

Scared, not really. Although this guy's learning ability can't be measured by human standards, he's still just a novice who's been learning for a few days. In their previous duel, Feng Yi had noticed that Allen's foresight couldn't grasp micro-level changes. It could be said that there are countless possibilities in those changes. Even Feng Yi couldn't grasp all of his moves in the fleeting moments of combat.

In other words, every time he made a move, there were dozens of possible follow-ups, this was only the evolution that might occur in less than a second in the future. Whenever he made a move, countless extensions followed, so he didn't have time to calculate which move he might make.

The reason Allen could move effortlessly through games like 1945 and Contra was entirely due to the fixed programming of the computer, which is traceable. He could easily avoid mistakes during operation.

It's like shooting at a target range; the targets are fixed, and you only need to aim and lock in on them to easily hit them because the targets are stationary.

His situation is like a moving target range. He can move upward or downward, any direction is unpredictable. So his skills don't fully work on himself, at least the effect is very weak. This was the key as to why he unexpectedly defeated Allen in their previous duel.

In this battle, Feng Yi believes he can defeat Allen with experience and awareness.

He called for a stop not because he was afraid of losing, but because he was afraid this guy would demand a rematch after losing, or say best two out of three, best three out of five, best four out of seven, or even a race to 10, to 20, it would never end like that.

The so-called race to 10 means, in a duel between two people, whoever wins 10 matches first is the winner, 20 works the same way. Considering Allen's learning ability surpasses ordinary people, the previous Contra competition was a good example. After a few practice runs, he succeeded in getting to the third stage, proving his learning ability is indeed not comparable to ordinary people.

Therefore, Feng Yi decided that their duel must clarify before the battle whether it was a single match to determine the winner, or a race for points.

When Feng Yi raised this issue, Allen was slightly stunned. He didn't expect to be asked this just as things were about to begin. Yet, because he had been seeking and battling experts across various platforms these past few days, Allen could hardly find any opponents, so his confidence was through the roof. He said to Feng Yi, "It's up to you."

"It's up to me, then let's have one match to decide the outcome."

"One match to decide the outcome? Are you sure you can defeat me in one match?"

"You'll know once we try."

In fact, the decision to have a single match was made when Feng Yi noticed a login window near Allen's small computer.

He had just found out Allen's battle record on the platform was 305 wins and 27 losses.

This indicates that his win rate is almost over 90%. With such a win rate, one can be proud on any platform.

Because online battle games and mecha combat are different, mecha combat depends on hard strength, insight—one is one, two is two, three is three. How much strength you have can be displayed in the mecha battle.

But duel games aren't the same. Besides strength, there is personal performance, mindset differences, and character restraints. Although mecha battles also have relative restraints, the impact of this kind of restraint is not as significant as in fighting games.

Even without discussing the above factors, the quality of internet connectivity and possible mistakes during moves can be crucial in a battle.

People often say this: angry enough to smash the keyboard, perhaps fighting games are where keyboards are smashed the most. Many players who use keyboards to play fighting games choose it because of the move accuracy without the deviation of a joystick, preferring to struggle with moves but stick to the keyboard.

However, in a critical match, such as a betting match or a high-stakes match, the accuracy of moves is extremely important.

Take a match Feng Yi saw as a child on the Colonial Planet; though not very advanced, there were many old computers, various arcade machines, handhelds, Sega Saturn, Sony PS, Nintendo, and third-generation sensory games, fourth-gen projection games, fifth-gen holographic games, sixth-gen immersive games, and all sorts of current models.

What he watched back then was a cheap arcade game match, with one buck for a few coins bet. In that battle, he thought a master from the Seventh District was sure to win because even he couldn't say he could 100% defeat that person; he was about an 8:2 bet. Such a master wasn't often seen even on the Colonial Planet, being top-tier elite.

Yet, such a master made a mistake in an important duel, failing to execute a combo and couldn't deliver the final blow to defeat the last opponent, leaving the opponent's health bar intact.

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