Marvelous Mecha

Chapter 1142: A Gamble Across Civilizations 2


And in fact...

Feng Yi's ability to maneuver Striker 1945 is even slightly stronger than Contra, with the foundational experience gained during the National Defense War. This was through partial reflections of macro campaigns on the prototype battlefield of Striker 1945. This is just one aspect. The above hypothetical setup was also borrowed by him in the game StarCraft.

Perhaps a game cannot prove anything, but as a commander, abundant combat experience and knowledge reserves are crucial on the battlefield. However, one cannot ignore the importance of macro simulations.

Feng Yi once conducted such an experiment. He had a soldier who had never been exposed to strategy games, and one who had, participate in battlefield simulations. The latter exceeded the former in both simulation speed and processing speed.

Feng Yi then had a battlefield commander confront the soldier who frequently played strategy games. The results were surprising, with a score of 8 to 2. In other words, a professional military academy graduate had a 20% failure rate when strategizing against an experienced strategy game player with no command experience.

This 20% failure rate is not simply due to individual experience foundation, but the result of multiple factors such as individual simulation speed, thinking judgment, command conveyance. Thus, after multiple experiments, Feng Yi reached a definitive conclusion that soldiers who have played StarCraft have better campaign simulation abilities and processing speeds compared to those who have not.

As for the game Striker 1945, strictly speaking, its scale cannot be considered simulation, and it has no relation with formations in a star battlefield. The reason is simple: 1945, after all, is a shooting game focusing on avoiding enemy bullets and quickly defeating enemy bosses.

Why does Feng Yi insist on setting the scale on 1945 rather than StarCraft? For this, he has to thank 1945, because it was its fullscreen bullet coverage on the battlefield that made Feng Yi realize a very important issue.

On the surface, the further the plane you control moves towards the bottom of the screen, the safer it seems, providing you with plenty of time to think. However, with the increasing enemy bullets, the compressed space will become incredibly narrow. By then, no matter how skilled you are, you'll be at a loss, forming a deadlock.

Therefore, compared to the gameplay and game of Striker 1945 itself, Feng Yi cares more about the inspiration it brought him. In subsequent campaigns, whenever there was a battle, Feng Yi would think about planning a retreat. The principle of thinking retreat before thinking advance may be known to all, but not everyone can execute it on the battlefield.

Some generals can foresee events, some only know when they happen, and some realize after the fact. These three types do not necessarily imply intelligence differences, but there is indeed a difference in overall consideration.

For example, during the land battle confrontation with Kexiao, Feng Yi anticipated the possibility of a surprise attack at night within that timeframe. Kexiao also anticipated an ambush, but why could both sides still engage in fierce battles? To some extent, it relates to the character traits of Feng Yi and Kexiao as commanders.

Firstly, neither side submitted to the other.

Secondly, campaigns are primarily about benefits. In this campaign, what Kexiao discarded were cannon fodders—the neglected remnants from the indulgent soldiers in the Mardis sector. Even if the plan fails, the opponent would suffer, as the battlefield definition of the vanguard is mainly to pre-consume for the subsequent elite troops.

Why did Feng Yi fight? He obviously anticipated Kexiao's surprise attack. Feng Yi's battle plan at the time completely divided the Flame Legion into two independent forces: a regular outdoor field unit and a nighttime elite unit on standby. As the supreme commander of the Northern War Zone, because Mardis was reclaimed through his arduous efforts, it was his basis, Feng Yi didn't want to discard it.

Of course, the Federation's strategic guidelines at the time did not advocate capturing Mardis early, given the logistical difficulties in providing supplies. However, Feng Yi had the supreme authority of the North, and his fleet was composed of ground-adapted soldiers unable to engage in long-term aerial skirmishes. Therefore, Feng Yi decided to take this planet, and succeeded.

On that day, Kexiao announced a retreat simultaneously, as Kexiao equally understood that if Feng Yi insisted on capturing Mardis, he could not hold his ground. The distance between the twin stars and Mardis was too far. While the Federation had difficulty providing supplies, Kexiao's situation was even more challenging.

Clearly, both he and Kexiao belong to the type of generals who foresee results before a campaign, with highly unified strategies for feigning death. Therefore, the two can be considered equals.

The secondary would clearly be the current Federation Lieutenant General Emily — in military confrontations, commanders' abilities are consistently emphasized. It can be said that Emily had numerous encounters with Kexiao. Although often caught in passive situations, there were not many casualties, thanks to Amelia's meticulous planning, with advances and retreats. Even if caught in passive situations, her keen sense often allows her to retreat and make the most accurate judgment immediately.

Because Amelia also had self-awareness, and with the sidelines pulling hard on both the east and west fronts, the three-front battle with Kexiao did not grant much advantage in space confrontations.

It indicates that Amelia belongs to the category of generals who only realize when an event occurs.

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