Sixth Ring Wizard

Chapter 352: The Castle


The main gate has a Witch Array guarding it; if one's identity doesn't match, they won't be able to enter.

Herag stood at the door and studied it for a while, knowing that independently deciphering it would take a long time.

The most pressing thing now is time.

"Shenlan, begin decoding this Witch Array and find a way to unlock it," Herag commanded.

"Task has been archived, currently analyzing and calculating; estimated time is seven minutes."

This Witch Array is much simpler than the previous Wheel of Fortune Witch Array, so Shenlan doesn't need that much time to produce results.

While waiting for Shenlan's deciphering, Herag also kept an eye on the surroundings, not noticing anything peculiar.

Seven minutes passed.

"Task completed, unlocking method as follows..."

Herag reviewed Shenlan's provided unlocking method twice, finding nothing amiss.

He immediately began the unlocking process, and within ten minutes, the Witch Array at the entrance was deciphered.

The Witch Array at the castle entrance wasn't designed very intricately; it seems like from the beginning, its complexity was not intended to be high.

From this point of view, either there's nothing important inside, or at the time, the castle's location didn't require such stringent protection.

Herag came to the main gate and gave it a strong push; the gate slowly opened.

The dust on the door instantly fell, kicking up a cloud of it; this dust had accumulated over an unknown number of years, forming a dusty plume.

Herag waved away the dust before him with his hand and stepped into the castle's courtyard.

The ground here was exceptionally clean, as if someone cleaned it daily.

Herag knew this was the effect of the Witch Array, likely having an automatic cleaning function.

He had observed when entering.

The dust at the entrance was located outside, while the inner side of the door was spotlessly clean, without a speck of dust.

Herag crossed the front yard and followed the steps into the castle.

The castle had three floors, with numerous rooms on each level.

Herag entered the first-floor room, preparing for a thorough search to see if there were any valuable clues.

As he stepped into the first-floor hall, he saw many miscellaneous items scattered disorderly on the floor.

There were some old notebooks, old books, and some women's clothing.

From this scene, it seemed like those who left did so in great haste, as if preparing to flee.

Herag speculated that the original owner of this place likely knew of the impending pollution spread, hence hurriedly packed and left the castle.

Herag thought of this and felt that it was unlikely there were any high-value things left in the castle.

He searched several rooms in succession, which further confirmed this thought.

These rooms mostly contained everyday items, and the castle seemed to just be a living residence.

Herag gathered all the books he found; the text in these books was unfamiliar, completely unintelligible.

Regardless, he collected all books, intending to later slowly study the text and content.

After searching the first floor, Herag proceeded upstairs to search the second floor.

He discovered something different: there was a place resembling a Magic Potion Material cultivation room.

The room contained various plants cultivated in pots, though they were all dead now.

Herag examined them; most could still be named, all valuable Magic Potion Materials.

It's a pity they all withered; otherwise, they'd be worth a substantial amount.

The second floor yielded no noteworthy findings, only some unrecognized books.

Having searched the second floor, Herag continued to the third floor.

The third floor had fewer rooms, but each was significantly larger, indicating it was the residence of the castle's owner.

He did discover quite a few valuable jewels and ancient carvings here.

Herag thought these items could fetch a good price in the Land of Dawn, being sold as antiques.

Though unfamiliar with these things, he stuffed them all into his Space Ring with the intention of later inquiry.

But he's not here for these items.

Such a well-preserved and intact castle indicated it was an ancient structure from the most prosperous period of the Wizard Plane.

Herag was eager to find something valuable here, as the Wizards of that era were far more powerful than those of now.

Many things from that time haven't been handed down, and compared to then, the overall power of the Land of Dawn is vastly inferior.

Herag meticulously searched the third floor, using Shenlan's environmental detection too, but found no secret chambers.

Slightly unwilling, he pondered if he'd have to leave this ancient relic empty-handed.

Standing by the window, Herag gazed outside when inspiration struck; using Shenlan to scan, he indeed discovered a basement.

Promptly, Herag went to the basement entrance.

The entrance was well concealed; only after clearing a thick layer of turf did he find the basement passageway.

Herag tugged open the basement door and then descended inside.

The basement entrance was also guarded by a Witch Array, which was far more complex than the one at the door.

This indicated that whatever lay within wasn't ordinary.

"Shenlan, decode this Witch Array," Herag commanded after glancing at the array, acknowledging its complexity and initiating Shenlan's deciphering task.

"Task has been archived, currently analyzing and calculating; estimated time is twenty-three minutes."

Deciphering this array required over three times the time of the door's Witch Array.

While waiting, Herag kept vigil on outside movements, knowing all attention shouldn't be riveted here, lest external incidents go unnoticed.

Awaiting time was always tormenting; Herag felt it a lengthy period before Shenlan provided a deciphering method.

Swiftly scanning it and confirming no issues, Herag began cracking the array.

Five minutes later, Herag lightly twisted the doorknob and the door opened.

Upon opening it, the sight before him left Herag stunned.

The basement room was extremely cramped, with a glass vessel suspended in the air within the confined space.

The glass vessel contained a black piece of flesh, soaked in green liquid.

Herag's Talent Spell was Great Dark Heaven; he immediately sensed the flesh was still active, possessing a potent bloodline power.

Though this bloodline power was still inferior to the Thunder God Ancestral Bloodline Power, it ranked second amongst the bloodline powers Herag had seen, just short of the Thunder God Bloodline Power.

"What kind of flesh can remain unspoiled through countless years..."

Herag felt the piece of flesh pulsating as if with life energy, freshly cut from some powerful being.

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