The Wizards of the Land of Dawn have always lived in harsh environments, with scarce resources.
They can invade other planes to seize resources, and naturally may enter polluted zones to seek those forgotten resources.
This process is naturally full of dangers, but the Six Great Wizard Organizations will definitely send people to undertake this task.
The things left behind by the Wizards of that era are invaluable to today's Wizards in the Land of Dawn.
It's very possible that the knowledge found in some relic could change the entire structure of the Land of Dawn.
The power of knowledge is always the strongest, and Herag deeply understands this.
Herag asked, "Do you mean, Mr. Israel, that the Wizard Organizations will send people into the polluted zones to find those resources?"
"That's right, this is something every Wizard Organization is doing. Not just the Six Great Wizard Organizations, any substantial force will not miss the resources in the polluted zones," Israel replied.
Herag frowned, "But I've heard that people who die in polluted zones become very peculiar existences; the stronger they were in life, the stronger the peculiarity in death."
"That's correct, it truly is like that. So for those who die in polluted zones, if conditions allow, their corpses will definitely be thoroughly handled, leaving no trace in the polluted zones. However, over the years, there have been circumstances where corpses can't be handled in the polluted zones."
"Because the danger in the polluted zones is indeed very high, casualties are common. Sometimes, whole Pioneer Squads are wiped out. When this happens, their bodies can't be handled at all."
Israel sighed, evidently having witnessed such occurrences.
"Given such high risk, why would anyone go?" Herag asked.
With Herag's character, he's certainly not the type to readily venture into polluted zones, as steady development is paramount.
Israel glanced at Herag, smiled, "Your conditions are too good, you have talent and potential, so you can't truly understand the struggles of other lower-tier Wizards. Despite the high danger of the polluted zones, people still go in. Not only do they go, but they compete to enter."
"In the polluted zones, crises and opportunities coexist, and what the Pioneers find there belongs to them. Occasionally, someone finds something and returns to sell it to various forces, instantly becoming rich."
"However, not just anyone can enter polluted zones; only forces with Pioneer qualification can organize people to explore."
"The treatment for Pioneers by various forces is very good; they not only provide excellent treatment and logistical support but also don't embezzle any items the Pioneers obtain from the polluted zones, which is a bottom line across the Land of Dawn."
"Because Pioneers are actually contributing to the Land of Dawn, the many items they bring back from the polluted zones greatly aid in the overall development of the Land of Dawn."
"So if they find some rare treasures in there, they don't have to worry about being swallowed by the forces behind them; they can sell them through regular channels and get the rewards due to them."
"This is why, despite knowing how dangerous the polluted zones are, many people still strive and compete to become Pioneers."
…
After Israel finished speaking, Herag fell into deep thought.
This was the first time he learned about the existence of the Pioneer group.
The information he had accessed before was all about the inside of the Land of Dawn; he hadn't expected the existence of Pioneers roaming the polluted zones.
Many Wizards lack good qualifications and background.
They either settle for mediocrity, stop progressing after reaching a certain level, and end their lives like that.
But many are unwilling to settle for mediocrity; they want to gain more and strive to advance further.
Becoming a Pioneer became their choice.
This is an opportunity to rise to the top instantly; as long as they find some treasure in the polluted zones, they can completely change their fate.
They could exchange what they find for countless wealth, thereby supporting their cultivation with resources.
Poor qualifications don't matter; they can spend a fortune to buy treasures to improve their own qualifications.
Just with enough money, they can accomplish these tasks.
Many others fear nothing because they have nothing, are alone, and therefore choose to take a chance in the polluted zones.
The Six Great Wizard Organizations also have Pioneer organizations, and some are specifically responsible for this part.
Herag, after searching with the Talisman Stone, quickly realized that becoming a Pioneer is also a fast way to earn Contribution Points.
For a regular Serlandir member, earning three thousand Contribution Points might take a long time.
But if you make a trip to the polluted zones, and find something of value, it could be hundreds or thousands of Contribution Points.
Herag sighed, this path is indeed a quick way to earn Contribution Points.
But the risk is too high, so he won't consider it for now.
Once you enter polluted zones, the uncertainty is too high; no one can say what kind of things you will encounter there.
The rewards are naturally tempting, but you must survive to bring them back.
Although it's said that various forces won't take the Pioneer's things, it's not said that Pioneers won't kill each other for treasures.
In the polluted zones, it is a place without rules; even if someone kills you, no one would know.
Only those who come back alive can tell the story.
After understanding, Herag asked, "So what does this conference have to do with the Pioneers?"
Israel smiled, "Didn't I just say that when the pollution first spread, many Wizards thought they could come back, so they took some protective measures for their belongings as preparation for retrieving them later. Think about it, if a Wizard wants to preserve some things in a place, how would they normally do it?"
"Witch Array," Herag immediately uttered two words.
He instantly understood that those Wizards must have set up Witch Arrays to protect their belongings when leaving.
And when these Pioneers find these things, they're likely blocked by Witch Arrays.
If they can't break the Witch Arrays, they won't be able to access what's inside, only watch.
Among those Pioneers, there's a high probability of not having Witch Array Masters because Witch Array Masters don't need to become Pioneers.
Except for the Pioneer teams of some major forces, ordinary Pioneer teams rarely have Witch Array Masters.
So Witch Arrays become an obstacle that prevents many Pioneers from advancing.
Israel nodded, "Yes, the reason for holding this conference is because our own Serlandir Pioneers discovered a relic, but there's a troublesome Witch Array guarding the entrance, and after all these years, that Witch Array is still operational."
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