Chapter 481: Chapter 13: Encounter with Frost Once More
After parting with Messiah, Lynch immediately followed the map and walked towards the center of Dusk Town, arriving in front of a large house.
“Knock, knock, knock!” Lynch stepped forward and knocked on the door.
Footsteps came from inside the house, and then a middle-aged woman dressed as a maid opened the door, looking at Lynch with a puzzled expression and asked, “Who are you looking for?”
Lynch politely replied, “You don’t know me, but I need to borrow a room in your house for a moment.”
An unknown stranger appearing suddenly at one’s doorstep with such a peculiar request would bewilder anyone. The middle-aged woman was naturally at a loss and hurriedly called for the man of the house.
“Ms. Kanesha, is something wrong?” A well-dressed middle-aged man came over in a hurry, casting a cautious glance at Lynch.
This was a complex issue that couldn’t be easily explained, so Lynch couldn’t be bothered to waste words and simply snapped his fingers.
An invisible energy layer immediately expanded outward from him, causing ripples in the air and freezing everything in the small surrounding area.
The expressions on the man and woman’s faces became stiff instantly, the dust in the air halted, and even the sunlight streaming in through the window seemed to freeze.
Lynch then walked into the house but after taking a couple of steps, he appeared to remember something and turned his head to add, “Forget everything that has happened just now.”
Having said that, he looked at the map in his hand and walked upstairs, soon arriving at a room.
“Where is it… the Space Node…”
Here lay a Space Node, a remnant of the Acadia era, now abandoned.
Due to the loss of Space Magic knowledge from the Acadia era, other Wizards holding this node found it meaningless, but Lynch had pieced together parts of the Acadia era’s Space Magic. Through this node, long-distance transmission could reach a place thousands of miles away.
“Found it, it’s in the wardrobe!”
Lynch approached the wardrobe ready to open it, but at that moment, footsteps echoed behind him.
“Tap, tap, tap!”
He then saw a young boy of about seven or eight appear at the room’s entrance.
Seeing a stranger suddenly in his home, the boy looked very alert: “Who are you? Why are you in my house?”
Lynch turned his head and smiled slightly, “A passerby traveler.”
Then he opened the wardrobe and activated the Space Rune hidden inside it.
As the Space Rune was activated, a blue glow suddenly illuminated the wardrobe, a vortex abruptly emerged, twisting the surrounding space.
Lynch stepped forward, and the vortex whirled, sucking him in, vanishing without a trace.
The room returned to silence once more.
The boy at the door stood frozen like a statue.
“Oh my heavens!”
He exclaimed, hurried into the room trying to find any trace of Lynch, looked around, opened the wardrobe, even crawled inside. Nᴇw ɴovel chaptᴇrs are published on novel•fire.net
But no matter how he searched, there was no sign of Lynch anywhere.
“Drew, what are you doing?”
Only when his father’s voice rang out, the middle-aged man who had just been downstairs came up, clearly displeased by his son’s strange behavior of crawling into the wardrobe: “Don’t do such disrespectful things, come out of the wardrobe at once.”
The little boy gestured wildly: “Father, Father, someone just disappeared from here in a flash.”
His father replied with a look of dissatisfaction: “Don’t talk such nonsense; hurry and change your clothes. We have to attend the Viscount’s banquet. Big figures will be present tonight… Damn it, why does my head feel groggy, as if I’ve forgotten something…”
The middle-aged man left.
The little boy’s gaze returned to the wardrobe. He was sure that everything that happened just now wasn’t a dream. If it wasn’t a dream, how could he explain someone disappearing before his eyes?
Magic, it must be magic!
Wizards!
He must have encountered a Wizard!
This world… this world truly has Wizards!
…
The pressure on his entire body suddenly tightened and then relaxed again. In the blink of an eye, Lynch found himself in another place.
This was a barren ruin with dilapidated walls and broken bricks everywhere. Not a single green speck could be seen, as if it was a desolate land forgotten by time.
This is the Northern Ruins, belonging to the northernmost wasteland of the Ruins, and further above is the Old Bay in the north.
“Such a powerful transmission; this distance exceeds three thousand miles, doesn’t it…”
At this moment, Lynch was more than three thousand miles away from the Dusk Town he was just in. Only Wizards truly knowledgeable in Space Magic could comprehend the difficulty.
Take Lynch, for example.
After years of excavating the ruins, Lynch now mastered over a hundred space coordinates, but even the farthest transferable coordinates among this hundred barely reached a hundred miles.
The complexity and difficulty of Space Magic correlate with distance; the further the transmission, the more complex the necessary knowledge and greater the difficulty. Even a slight increase in distance causes the difficulty level to rise geometrically.
Leaving a space coordinate in place, Lynch then took out a Space Ring.
Currently, his Space Spells themselves haven’t formed a complete Domain and require a Domain established on space coordinates to function. His space coordinates are essentially all set within his own Witch Domain.
In other words, once he leaves the region of his Witch Domain, many Space Spells gradually weaken or even lose effectiveness.
Especially spells from the Space System, wherein their capability correlates directly with distance. Now that he’s more than three thousand miles from his Domain, almost all Space Spells become unusable, including his Personal Space Pocket.
Many Domain-related spells are this way; this is why many Wizards of the Secret Skill Level are unwilling to stray far from their Witch Domain. Once they leave, their strength significantly diminishes.
This situation only changes when a Wizard has fully opened all 13 Mystical Circuits and advances to the Third Tier or Field Level of the Wizard’s Road, completely solidifying their Domain, forming their exclusive Domain Spells…
“Swish!”
Upon opening the Space Ring, Lynch took out some bones and snapped his fingers. With a ’crack’ sound, the bones swiftly assembled in front of him into a Bone Carriage emanating Soul Flame.
Driving the Bone Carriage, he continued racing through this wasteland for several hours until arriving at a collapsed palace.
Here, he stopped the carriage, taking out a Crystal Ball.
This was the Light and Shadow Communication Crystal, allowing Wizards to communicate within a certain distance.
Lynch infused his spiritual power into the Crystal to activate the Magic Rune inside, illuminating it with a beam of light, from which a blurry figure emerged.
Queenly, elegant, exuding a noble aura of royalty.
It was Lynch’s prospective ally, the Frost Witch, Kalsa.
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